Shinhyup Lee, Leehwan Hwang, Seunghyun Lee, Taewook Kim, Soonchul Kwon
언어
영어(ENG)
URL
https://www.earticle.net/Article/A440390
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원문정보
초록
영어
Augmented reality (AR), which integrates virtual media into reality, is increasingly utilized across various industrial sectors, thanks to advancements in 3D graphics and mobile device technologies. The IT industry is thus carrying out active R&D activities about AR platforms. Google plays a significant role in the AR landscape, with a focus on ARCore services. An essential aspect of ARCore is the use of anchors, which serve as reference points that help maintain the position and orientation of virtual objects within the physical environment. However, if the accuracy of anchor positioning is suboptimal when running AR content, it can significantly diminish the user's immersive experience. We are to assess the performance of these anchors in this study. To conduct the performance evaluation, virtual 3D objects, matching the shape and size of real-world objects, we strategically positioned ourselves to overlap with their physical counterparts. Images of both real and virtual objects were captured from five distinct camera trajectories, and ARCore's performance was analyzed by examining the difference between these captured images.
Shinhyup Lee [ Department of Plasma Bio Display, Graduate School of Kwangwoon University, South Korea ]
Leehwan Hwang [ Department of Immersive Content Convergence, Graduate School of Kwangwoon University, South Korea ]
Seunghyun Lee [ Department of Immersive Content Convergence, Graduate School of Kwangwoon University, South Korea ]
Taewook Kim [ Department of Interdisciplinary Information System, Graduate School of Smart Convergence, Kwangwoon University, South Korea ]
Soonchul Kwon [ Department of Interdisciplinary Information System, Graduate School of Smart Convergence, Kwangwoon University, South Korea ]
Corresponding Author