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A Research on 3D Texture Production Using Artificial Intelligence Softwear

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    International Journal of Internet, Broadcasting and Communication 바로가기
  • 통권
    Vol.15 No.4 (2023.12)바로가기
  • 페이지
    pp.178-184
  • 저자
    Ke Ma, Jeanhun Chung
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A440385

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원문정보

초록

영어
AI image generation technology has become a popular research direction in the field of AI, which is widely used in the field of digital art and conceptual design, and can also be used in the process of 3D texture mapping. This paper introduces the production process of 3D texture mapping using AI image technology, and discusses whether it can be used as a new way of 3D texture mapping to enrich the 3D texture mapping production process. Two AI deep learning models, Stable Diffusion and Midjourney, were combined to generate high-quality AI textures. Finally, the lmage to material function of substance 3D Sampler was used to convert the AI-generated textures into PBR 3D texture maps. And applied in 3D environment. This study shows that 3D texture maps generated by AI image generation technology can be used in 3D environment, which not only has short production time and high production efficiency, but also has rich changes in map styles, which can be quickly adjusted and modified according to the design scheme. However, some AI texture maps need to be manually modified before they can be used. With the continuous development of AI technology, there will be great potential for further development and innovation of AI-generated image technology in the 3D content production process in the future.

목차

Abstract
1.Introduction
1.1 Research Background
1.2 Research Purpose
2. Theoretical Background
2.1 AI Generates Image Algorithm
2.2 3D Texture Map
3. The Practical Application of AI in 3D Texture Production Process
3.1 Midjourney and Stable Diffusion
3.2 Substance 3D Sampler Generates PBR Maps
3.3 Case Applications
4. Conclusion
References

키워드

AI Generation Technology AI Painting 3D texture mapping Deep Learning Algorithms 3D environment

저자

  • Ke Ma [ Doctor's Course, Dept. of Multimedia, Graduate School of Digital Image and Contents Dongguk University, Korea ]
  • Jeanhun Chung [ Professor, Dept. of Multimedia, Graduate School of Digital Image and Contents Dongguk University, KoreaKe Ma ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    International Journal of Internet, Broadcasting and Communication
  • 간기
    계간
  • pISSN
    2288-4920
  • eISSN
    2288-4939
  • 수록기간
    2009~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / International Journal of Internet, Broadcasting and Communication Vol.15 No.4

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