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Applied Practices on the Application of VR/AR/MR Technologies to LVC Training Systems

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    International Journal of Internet, Broadcasting and Communication 바로가기
  • 통권
    Vol.15 No.4 (2023.12)바로가기
  • 페이지
    pp.149-159
  • 저자
    Jong-Hoon Lee, Hun-Keun Park
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A440381

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원문정보

초록

영어
The Republic of Korea (ROK) Army is developing the Army Synthetic Battlefield Training System and plans divisional-level Live, Virtual, and Constructive (LVC) integrated training. This study proposes a plan to apply VR/AR/MR (Virtual Reality/Augmented Reality/Mixed Reality) technology to LVC integrated training systems to enhance the efficiency and effectiveness of future LVC integrated training. The study investigated immersive military training systems in the ROK and advanced countries. As a result, we confirm that immersive technology can significantly improve the efficiency and effectiveness of military training. Accordingly, we review the key technologies required for building a defense training system with immersive features and propose training subjects that can be enhanced in effectiveness and efficiency when built with an immersive approach. We also propose a plan to apply immersive technology to the Live, Virtual, and Constructive systems for the development of future LVC integrated training system.

목차

Abstract
1. Introduction
2. Immersive Technologies in Military Training
2.1 Korean Military Case study
2.2 U.S. & Some Advanced Countries' Military Case study
2.3. The effects of using immersive technologies
3. Application of Immersive Technologies in Military Training
3.1 Advantages of immersive training
3.2 Technologies for building a Realistic system
3.3. Application Strategies for Immersive Technology in Defense Training
4. Application of Immersive Technologies to LVC Training Systems
4.1. Features of LVC training systems
4.2. Application Strategies of Immersive Technologies
4.3 Advantages of Immersive Technologies Application
5. Conclusions
Acknowledgement
References

키워드

AR/MR/VR immersive LVC Integrated Training Simulation STE

저자

  • Jong-Hoon Lee [ Visiting professor, Dept. of Software & Policy Integration, Hongik University, Korea ] Corresponding Author
  • Hun-Keun Park [ Senior Research Engineer, Dept. of Simulation Development team, SIMNET Co., LTD, Korea ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    International Journal of Internet, Broadcasting and Communication
  • 간기
    계간
  • pISSN
    2288-4920
  • eISSN
    2288-4939
  • 수록기간
    2009~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / International Journal of Internet, Broadcasting and Communication Vol.15 No.4

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