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Direction for Designing a 3D Animation Curriculum Utilizing AI Technology

첫 페이지 보기
  • 발행기관
    한국정보기술응용학회 바로가기
  • 간행물
    JITAM 바로가기
  • 통권
    Vol.30 No.5 (2023.10)바로가기
  • 페이지
    pp.141-158
  • 저자
    Jibong Jeon
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A439003

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원문정보

초록

영어
In the field of animation, as technology advances, production technology, production methods, and production culture are also steadily developing. The demand for content is increasing rapidly around the OTT platform, and the demand for animation content and diversity is increasing. With these market changes, animation creation ability is becoming a more important animation education goal. There is also a need to innovate educational methods to provide students with the skills and knowledge required in the modern animation business. This paper investigated the composition of the educational curriculum of domestic and foreign animation universities education. It examines artificial intelligence (AI) technology that can be used in animation creation and explores the design and direction of the university animation curriculum using it. AI technology has already proven its potential in various areas, and it is integrated into the animation curriculum to present various development potentials. Using AI technology, students can focus on practical and essential animation education by preventing technical difficulties in animation creation, increase their experience in animation production, and experiment with planning and producing various contents. It is proposed to design an educational curriculum that further strengthens animation creation and production capabilities by forming smart animation classes to foster talents who can lead the future animation industry in a new direction.

목차

Abstract
1. Introduction
1.1 Background of the Study
1.2 Research Objective
2. Main Body
2.1 Animation Major Curriculum in Domestic Universities
2.2 Utilization of Artificial Intelligence in the Animation Field
2.2 Generative AI
2.3 Direction of Animation Talent Training in Response to Changes in the Industrial Environment
2.4 Structuring Smart Learning with the Introduction of Artificial Intelligence (AI) Technology
3. Conclusion
References

키워드

Artificial Intelligence 3D Animation Curriculum 3D Animation Education

저자

  • Jibong Jeon [ Professor of Animation School, Chungkang College of Cutural Industries ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    한국정보기술응용학회 [The Korea Society of Information Technology Applications]
  • 설립연도
    1999
  • 분야
    사회과학>경영학
  • 소개
    본 학회는 정보기술 관련 분야의 연구 및 교류를 촉진하여 국가 및 기업정보화 발전에 공헌함을 그 목적으로 한다.

간행물

  • 간행물명
    JITAM [Journal of Information Technology Applications and Management]
  • 간기
    격월간
  • pISSN
    1598-6284
  • eISSN
    2508-1209
  • 수록기간
    1999~2026
  • 십진분류
    KDC 005 DDC 005

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