Digital art creation has become an indispensable part of today's society, but traditional digital art production methods have been difficult to meet the growing creative needs of artists. Therefore, this study takes the cloud series works of artist Morten Lasskogen as an example and explores the application value of 3D Max and Unreal Engine in digital art created by analyzing the lighting effects in the works of art. This research aims to form reference materials through actual case analysis and provide artists with more efficient ideas for digital art creation.
목차
Abstract 1. Introduction 2. Theoretical Background 2.1 Changes in the way authors create 2.2 Renderer Application Analysis 3. Analysis of Art Works 3.1 Natural Light Analysis 3.2 Artificial Light Analysis 4. Discussion 5. Conclusion References
키워드
Unreal Engine3ds MaxReal-time RenderingDigital ArtMorten LasskogenEfficient Production
저자
JinXuan Zhao [ Master’s Course, Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University, Seoul, Korea ]
Xinyi Shan [ Doctor’s Course, Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University, Seoul, Korea ]
Jeanhun Chung [ Professor, Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University, Seoul, Korea ]
Corresponding Author