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A Study on Real-time Graphic Workflow For Achieving The Photorealistic Virtual Influencer

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    The International Journal of Advanced Smart Convergence 바로가기
  • 통권
    Volume 12 Number 1 (2023.03)바로가기
  • 페이지
    pp.130-139
  • 저자
    Haitao Jiang
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A427731

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원문정보

초록

영어
With the increasing popularity of computer-generated virtual influencers, the trend is rising especially on social media. Famous virtual influencer characters Lil Miquela and Imma were all created by CGI graphics workflows. The process is typically a linear affair. Iteration is challenging and costly. Development efforts are frequently siloed off from one another. Moreover, it does not provide a real-time interactive experience. In the previous study, a real-time graphic workflow was proposed for the Digital Actor Hologram project while the output graphic quality is less than the results obtained from the CGI graphic workflow. Therefore, a real-time engine graphic workflow for Virtual Influencers is proposed in this paper to facilitate the creation of real-time interactive functions and realistic graphic quality. The real-time graphic workflow is obtained from four processes: Facial Modeling, Facial Texture, Material Shader, and Look-Development. The analysis of performance with real-time graphical workflow for Digital Actor Hologram demonstrates the usefulness of this research result. Our research will be efficient in producing virtual influencers.

목차

Abstract
1. Introduction
2. Photorealistic virtual influencer graphic workflow and material shader functionality
2.1 Facial Modeling process
2.2 Facial Texture process
2.3 Facial Shader process
2.4 Facial Look-development process
3. Comparison of graphic workflow and shader function
3.1 Deficiency of Digital Actor Hologram Performance workflow
3.2 Comparison of the results
4. Conclusions and future work
References

키워드

Computer Graphics Photorealistic rendering Real-time render Virtual Influencer Unreal Engine

저자

  • Haitao Jiang [ Assistant Professor, Department of Animation & VFX, International College, Dongseo University ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    The International Journal of Advanced Smart Convergence
  • 간기
    계간
  • pISSN
    2288-2847
  • eISSN
    2288-2855
  • 수록기간
    2012~2025
  • 십진분류
    KDC 326 DDC 380

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