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ARㆍQR 그림책 애니메이션의 시지각 확장성 연구 : 그림책 <여기가 어디지?>의 설계적 특징을 중심으로
A Study on Visual Perception Scalability of AR/QR Picture Book Animation : Focusing on the Design Characteristics of the Picture Book <Where is this?>

첫 페이지 보기
  • 발행기관
    한국정보기술응용학회 바로가기
  • 간행물
    JITAM 바로가기
  • 통권
    Vol.30 No.1 (2023.02)바로가기
  • 페이지
    pp.21-32
  • 저자
    박성원, 박재윤
  • 언어
    한국어(KOR)
  • URL
    https://www.earticle.net/Article/A426714

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원문정보

초록

영어
This study presents a way to design picture books that allow children to experience indirectly through realistic media at home and educational institutions for children whose direct experiences and activities are reduced offline in the post-COVID-19 era. The development and popularization of realistic media such as AR continues to be grafted and developed in the picture book field, and the advantage of this picture book is that children at the stage before learning letters can feel the story and character situation of the book through the experience of AR and QR animation in the picture book. In this process, you can get access to imaginary areas that can not be experienced in flat-panel illustrations with spatial animation to help improve the scalability and literacy of the story contained on the page. Children's education through realistic animation can increase the learning effect and needs to continue after COVID-19. Therefore, by presenting the process of viewing and experiencing picture books using AR and QR, the result of the study suggests that the design process of realistic picture books is not just a combination of technology, but a process of expanding children's perception and imagination. This study aims to find out how visual perception is designed differently by analyzing the differences and characteristics of each animation design, focusing on the AR and QR picture book "Where am I?" published by the researcher, and to contribute to the active introduction and development of realistic animation in the field of children's picture books and education.

목차

Abstract
1. 서론
1.1 연구의 목적 및 필요성
1.2 연구의 문제
2. AR, QR 애니메이션의 특성 연구
2.1 AR 애니메이션의 특징과 원리
2.2 QR 애니메이션의 특징과 원리
3. AR, QR 애니메이션의 공통점과 차별점
4. AR, QR 그림책 애니메이션의 시지 각의 확장성
5. 결론
References

키워드

AR QR Animation Picture Book Immersive Technology Perception Scalability

저자

  • 박성원 [ Sung Won Park | Professor of Department of Animation, Hoseo University ] First Author
  • 박재윤 [ Jae Yun Park | Student, Hoseo University ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    한국정보기술응용학회 [The Korea Society of Information Technology Applications]
  • 설립연도
    1999
  • 분야
    사회과학>경영학
  • 소개
    본 학회는 정보기술 관련 분야의 연구 및 교류를 촉진하여 국가 및 기업정보화 발전에 공헌함을 그 목적으로 한다.

간행물

  • 간행물명
    JITAM [Journal of Information Technology Applications and Management]
  • 간기
    격월간
  • pISSN
    1598-6284
  • eISSN
    2508-1209
  • 수록기간
    1999~2026
  • 십진분류
    KDC 005 DDC 005

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