Earticle

현재 위치 Home

Convergence of Internet, Broadcasting and Communication

Study on the Influence of the Language Symbols on Side-Scrolling Puzzle Games - Focused on the Players' Empathy

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    International Journal of Internet, Broadcasting and Communication 바로가기
  • 통권
    Vol.15 No.1 (2023.02)바로가기
  • 페이지
    pp.120-125
  • 저자
    Qi Yi, Xinyi Shan, Jeanhun Chung
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A426058

※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.

원문정보

초록

영어
According to whether language symbols are used to solve puzzles, puzzle games can be roughly divided into puzzle games with language symbols and puzzle games without language symbols. Puzzles games with language symbols can be subdivided into dialogue puzzles games and word puzzles games. These different puzzle-solving methods have different characteristics and have different effects on the empathy in the game. In horizontal scrolling games, due to the characteristics of the third-person perspective of horizontal scrolling games, there is always a ‘fourth wall’ between the player and the controlled character, making it difficult for players to gain a empathy when playing such games .Especially when there is a dialogue between a player-controlled character and an NPC, the sense of distance between the player and the character will be further amplified. As one of the most common game types in side-scrolling games, side-scrolling puzzle games can be divided into language symbols-based puzzle game and non-language symbols-based puzzle game according to whether language symbols are used to solve puzzles, and then promote the development of the game plot. We combine the characteristics of horizontal scrolling games, and analyze the influence of language symbols on empathy in puzzle-solving games by summarizing the game characteristics of two different puzzle-solving methods. The results show that in horizontal scrolling puzzle games, solving puzzles without using language symbols can better expand the player's sense of plot substitution.

목차

Abstract
1. Introduction
2. Side-Scrolling Puzzle Game and Language Symbols
2.1 Features of Side-Scrolling Games
2.2 Puzzle Game and Language Symbols
3. The Effect of the Way of Solving Puzzles on the Player's Empathy
3.1 Classification of Puzzle Games Based on Language Symbols
3.2 The Relationship Between Different Puzzle-solving Methods and Empathy
4. Conclusion
References

키워드

Side-Scroll Game Puzzle Language Symbols Empathy Semiotics Fourth wall

저자

  • Qi Yi [ Doctor’s Course, Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University, Korea ]
  • Xinyi Shan [ Doctor’s Course, Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University, Korea ]
  • Jeanhun Chung [ Professor, Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University, Korea ] Corresponding author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    International Journal of Internet, Broadcasting and Communication
  • 간기
    계간
  • pISSN
    2288-4920
  • eISSN
    2288-4939
  • 수록기간
    2009~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / International Journal of Internet, Broadcasting and Communication Vol.15 No.1

    피인용수 : 0(자료제공 : 네이버학술정보)

    함께 이용한 논문 이 논문을 다운로드한 분들이 이용한 다른 논문입니다.

      페이지 저장