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Exploring the Practical Value of Business Games : Analysis with Toulmin’s Sensemaking Framework

첫 페이지 보기
  • 발행기관
    한국경영정보학회 바로가기
  • 간행물
    Asia Pacific Journal of Information Systems KCI 등재 SCOPUS 바로가기
  • 통권
    제32권 제4호 (2022.12)바로가기
  • 페이지
    pp.803-829
  • 저자
    Joo Baek Kim, Edward Watson, Soo Il Shin
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A423718

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원문정보

초록

영어
With the advances in technology and the trend towards increased computer-based experiential learning in education settings, business games are being increasingly used by business educators. This article utilizes Toulmin’s Sensemaking Framework to investigate the sensemaking process of business professionals to reveal how they consciously reason about the value of business games for learning complex business concepts and principles. Using the analysis of responses from 43 business professionals, our study identifies key areas where business professionals find value in business games and the limitations of using business games. First, business games are found to be an effective tool when teaching practical business skill sets to business professionals. Second, business games enhance the overall learning process in professional business training. Third, despite the advantages, some pitfalls in applying business games to practice are found. We also found sub-themes, claims, and argument patterns of how business professionals evaluate the value of business games through a grounded theory qualitative analysis method. Analysis results show several ground-warrant patterns exist in the arguments on values of business games including general principle – causal reasoning, personal experience – generalization, and personal projection – generalization. With these findings, we believe this paper contributes to the theory and practice of business game design, development, and the game playing and learning process.

목차

ABSTRACT
Ⅰ. Introduction
Ⅱ. Sensemaking through Toulmin’s Argument Model
Ⅲ. Research Methodology
3.1. Data Collection
3.2. Coding and Analysis Method
Ⅳ. Results
4.1. Themes of Argumentation
4.2. Patterns of Argumentation
Ⅴ. Discussions
Ⅵ. Limitations
Ⅶ. Conclusion


키워드

Business Games Practical Value Toulmin Sensemaking Grounded Theory

저자

  • Joo Baek Kim [ Assistant Professor, Information & Technology Management, University of Tampa, USA ] Corresponding Author
  • Edward Watson [ Professor, Department of Entrepreneurship & Information Systems at E. J. Ourso College of Business, Louisiana State University, USA ]
  • Soo Il Shin [ Assistant Professor, Information Systems and Security for the Coles College of Business, Kennesaw State University, USA ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    한국경영정보학회 [The Korea Society of Management information Systems]
  • 설립연도
    1989
  • 분야
    사회과학>경영학
  • 소개
    이 학회는 경영정보학의 연구 및 교류를 촉진하고 학문의 발전과 응용에 공헌함을 목적으로 합니다.

간행물

  • 간행물명
    Asia Pacific Journal of Information Systems
  • 간기
    계간
  • pISSN
    2288-5404
  • eISSN
    2288-6818
  • 수록기간
    1990~2026
  • 등재여부
    KCI 등재,SCOPUS
  • 십진분류
    KDC 325 DDC 658

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