Kyulee Kim, Hwayeon Joh, Yeojin Kim, Sohyeon Park, Uran Oh
언어
영어(ENG)
URL
https://www.earticle.net/Article/A423253
※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.
원문정보
초록
영어
While online social interactions have been more prevalent with the increased popularity of Metaverse platforms, little has been studied the effects of facial expressions in virtual reality (VR), which is known to play a key role in social contexts. To understand the importance of presenting facial expressions of a virtual avatar under different contexts, we conducted a user study with 24 participants where they were asked to have a conversation and play a charades game with an avatar with and without facial expressions. The results show that participants tend to gaze at the face region for the majority of the time when having a conversation or trying to guess emotion-related keywords when playing charades regardless of the presence of facial expressions. Yet, we confirmed that participants prefer to see facial expressions in virtual reality as well as in real-world scenarios as it helps them to better understand the contexts and to have more immersive and focused experiences.
목차
Abstract 1. INTRODUCTION 2. RELATED WORK 3. METHOD 3.1 Participants 3.2 Conditions 3.3 Apparatus 3.4 Procedure 3.5 Data and Analysis 4. FINDINGS 4.1 Face Gaze Duration 4.2 Subjective Ratings 5. DISCUSSION 5.1 Facial Expressions for Understanding Context 5.2 Facial Expressions for Immersive Experience 5.3 Facial Expressions for Complementing Low Realism 5.4 Facial Expressions for Concentration 6. CONCLUSION Acknowledgement REFERENCES