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Understanding the Importance of Presenting Facial Expressions of an Avatar in Virtual Reality

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    The International Journal of Advanced Smart Convergence 바로가기
  • 통권
    Volume 11 Number 4 (2022.12)바로가기
  • 페이지
    pp.120-128
  • 저자
    Kyulee Kim, Hwayeon Joh, Yeojin Kim, Sohyeon Park, Uran Oh
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A423253

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원문정보

초록

영어
While online social interactions have been more prevalent with the increased popularity of Metaverse platforms, little has been studied the effects of facial expressions in virtual reality (VR), which is known to play a key role in social contexts. To understand the importance of presenting facial expressions of a virtual avatar under different contexts, we conducted a user study with 24 participants where they were asked to have a conversation and play a charades game with an avatar with and without facial expressions. The results show that participants tend to gaze at the face region for the majority of the time when having a conversation or trying to guess emotion-related keywords when playing charades regardless of the presence of facial expressions. Yet, we confirmed that participants prefer to see facial expressions in virtual reality as well as in real-world scenarios as it helps them to better understand the contexts and to have more immersive and focused experiences.

목차

Abstract
1. INTRODUCTION
2. RELATED WORK
3. METHOD
3.1 Participants
3.2 Conditions
3.3 Apparatus
3.4 Procedure
3.5 Data and Analysis
4. FINDINGS
4.1 Face Gaze Duration
4.2 Subjective Ratings
5. DISCUSSION
5.1 Facial Expressions for Understanding Context
5.2 Facial Expressions for Immersive Experience
5.3 Facial Expressions for Complementing Low Realism
5.4 Facial Expressions for Concentration
6. CONCLUSION
Acknowledgement
REFERENCES

키워드

Virtual reality facial expressions eye tracking lip tracking

저자

  • Kyulee Kim [ Master Student, Department of Computer Science and Engineering, Ewha Womans University ]
  • Hwayeon Joh [ Master Student, Department of Computer Science and Engineering, Ewha Womans University ]
  • Yeojin Kim [ Master Student, Department of Computer Science and Engineering, Ewha Womans University ]
  • Sohyeon Park [ Master Student, Department of Computer Science and Engineering, Ewha Womans University ]
  • Uran Oh [ Assistant Professor, Department of Computer Science and Engineering, Ewha Womans University, Seoul, Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    The International Journal of Advanced Smart Convergence
  • 간기
    계간
  • pISSN
    2288-2847
  • eISSN
    2288-2855
  • 수록기간
    2012~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / The International Journal of Advanced Smart Convergence Volume 11 Number 4

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