The concept of Virtual Character has been developed for a long time with people's demand for cultural and entertainment products such as games, animations, and movies. In recent years, with the rapid development of concepts and industries such as social media, self-media, web3.0, artificial intelligence, virtual reality, and Metaverse, Virtual Character has also expanded new derivative concepts such as Virtual Idol, Virtual YouTuber, and Virtual Digital Human. With the development of technology, people's life is gradually moving towards digitalization and virtualization. At the same time, under the global environment of the new crown epidemic, human social activities are rapidly developing in the direction of network society and online society. From the perspective of digital media content, this paper studies the production technology of Virtual Character related products in the Chinese market, and analyzes the future development direction and possibility of the Virtual Character industry in combination with new media development directions and technical production methods. Consider and provide reference for the development of combined applications of digital media content industry, Virtual Character and Metaverse industry.
목차
Abstract 1. Introduction 2. Research on Virtual Character Motion Capture Technology 2.1 Motion Capture Technology 2.2 Classification of Motion Capture Technology 3. Research on Virtual Character Modeling Technology 3.1 2D two-dimensional class virtual character modeling technology 3.2 3D realistic virtual character modeling technology 4. Research on Virtual Character Rendering Technology 4.1 Non-Photorealistic Rendering (NPR) 4.2 Physically Based Rendering (PBR) 5. Conclusion References
키워드
Virtual CharacterVirtual Digital HumanVirtual IdolVirtual YouTuberMetaverseMotion CaptureLive 2DPhoto Scan
저자
Yang Pan [ Doctor, Department of Visual Contents, Dongseo University, China ]
KiHong Kim [ Professor, Department of Visual Contents, Dongseo University, Korea ]
Corresponding Author
JiHui Yan [ Professor, Department of VR Contents, Qingdao Huanghai University, China. ]