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Convergence of Internet, Broadcasting and Communication

Research on Technology Production in Chinese Virtual Character Industry

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    International Journal of Internet, Broadcasting and Communication 바로가기
  • 통권
    Vol.14 No.4 (2022.11)바로가기
  • 페이지
    pp.64-79
  • 저자
    Yang Pan, KiHong Kim, JiHui Yan
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A421033

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원문정보

초록

영어
The concept of Virtual Character has been developed for a long time with people's demand for cultural and entertainment products such as games, animations, and movies. In recent years, with the rapid development of concepts and industries such as social media, self-media, web3.0, artificial intelligence, virtual reality, and Metaverse, Virtual Character has also expanded new derivative concepts such as Virtual Idol, Virtual YouTuber, and Virtual Digital Human. With the development of technology, people's life is gradually moving towards digitalization and virtualization. At the same time, under the global environment of the new crown epidemic, human social activities are rapidly developing in the direction of network society and online society. From the perspective of digital media content, this paper studies the production technology of Virtual Character related products in the Chinese market, and analyzes the future development direction and possibility of the Virtual Character industry in combination with new media development directions and technical production methods. Consider and provide reference for the development of combined applications of digital media content industry, Virtual Character and Metaverse industry.

목차

Abstract
1. Introduction
2. Research on Virtual Character Motion Capture Technology
2.1 Motion Capture Technology
2.2 Classification of Motion Capture Technology
3. Research on Virtual Character Modeling Technology
3.1 2D two-dimensional class virtual character modeling technology
3.2 3D realistic virtual character modeling technology
4. Research on Virtual Character Rendering Technology
4.1 Non-Photorealistic Rendering (NPR)
4.2 Physically Based Rendering (PBR)
5. Conclusion
References

키워드

Virtual Character Virtual Digital Human Virtual Idol Virtual YouTuber Metaverse Motion Capture Live 2D Photo Scan

저자

  • Yang Pan [ Doctor, Department of Visual Contents, Dongseo University, China ]
  • KiHong Kim [ Professor, Department of Visual Contents, Dongseo University, Korea ] Corresponding Author
  • JiHui Yan [ Professor, Department of VR Contents, Qingdao Huanghai University, China. ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    International Journal of Internet, Broadcasting and Communication
  • 간기
    계간
  • pISSN
    2288-4920
  • eISSN
    2288-4939
  • 수록기간
    2009~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / International Journal of Internet, Broadcasting and Communication Vol.14 No.4

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