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Research on the Application of Digital Human Production Based on Photoscan Realistic Head 3D Scanning and Unreal Engine MetaHuman Technology in the Metaverse

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    The International Journal of Advanced Smart Convergence 바로가기
  • 통권
    Volume 11 Number 3 (2022.09)바로가기
  • 페이지
    pp.102-118
  • 저자
    Yang Pan, KiHong Kim, JuneSok Lee, YuanZi Sang, JiIn Cheon
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A418098

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원문정보

초록

영어
With the development of digital content software production technology and the technological progress of related hardware, the social status quo in the post-epidemic era, the popularization and application of 5G networks, the market and consumers’ increasing demand for digital content products, artificial intelligence, virtual digital human, virtual Idols, virtual live, self-media content and metaverse-related content industries are all developing rapidly. Virtual idols, virtual digital human, etc. are not only accelerating innovation in production technology. The economic cost, technical difficulty and time requirements of production are also greatly reduced. With the arrival and development of the Metaverse, the author believes that the content industry with virtual digital humans as the core will continue to develop in the direction of refinement, specialization, facilitation and customization. In this article, we will analyze and study the production of virtual digital human based on Photoscan technology and Unreal Engine 5 Metahuman software, and discuss the application status and future development of related content.

목차

Abstract
1. Introduction
2. Photoscan 3D Scanning Technology
2.1 Photoscan Technology
2.2 RealityCapture Software
2.3 Camera Array System Based on Photoscan and RealityCapture
3. The production process of virtual digital human based on Unreal Engine 5 Metahuman and Photoscan technology
3.1 Head scan using camera array
3.2 3D model making based on Reality Capture software
3.3 Mesh to Metahuman Production
3.4 Virtual digital human production based on metahuman creator
3.5 Import the virtual digital human model made in metahuman creator into UE5 for use
3.6 Use real-time facial capture in UE5 engine
3.7 A variety of multimedia content can be produced based on UE5 engine
4. Virtual Digital Humans and Metaverse
4.1 Virtual digital human is an inevitable choice in the era of artificial intelligence
4.2 The Necessity of Customized Digital Humans in the Future Metaverse
4.3 The possibility of virtual digital humans developing in the metaverse
5. Conclusion
References

키워드

Digital Human Virtual Idol Photoscan 3D Scanning MetaHuman Metaverse

저자

  • Yang Pan [ Doctor, Department of Visual Contents, Dongseo University, China. ]
  • KiHong Kim [ Professor, Department of Visual Contents, Dongseo University, Korea. ] Corresponding Author
  • JuneSok Lee [ Professor, Department of Software Convergence, Dongseo University, Korea. ]
  • YuanZi Sang [ Master, Department of Visual Contents, Dongseo University, China ]
  • JiIn Cheon [ Master, Department of Visual Contents, Dongseo University, Korea. ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    The International Journal of Advanced Smart Convergence
  • 간기
    계간
  • pISSN
    2288-2847
  • eISSN
    2288-2855
  • 수록기간
    2012~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / The International Journal of Advanced Smart Convergence Volume 11 Number 3

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