We identified the correlation between museums, gamification, and viewers based on the results of keyword correlation analysis, designing the museum gamification system. By applying gamification to the museum through big data CONCOR analysis, it was found that viewers had fun watching it through direct experiences and experiences. In this study, we propose a system that directly selects the story desired by the viewer and serves the game suitable for the theme of the museum they visited. In addition, the system proposed in this paper organized a story algorithm so that viewers can directly select the difficulty level based on the story and play personalized games. We collected existing museum information and designed to enable games of various stories suitable for the museum's theme, and based on this, it was applied to the museum gamification app. Moreover, in order to further enhance the immersion of museum viewing. We have been designed and applied based on Virtual Reality (VR).
목차
Abstract 1. Introduction 2. Related Work 3. Proposal System 4. Comparison Analysis 5. Conclusion Acknowledgement References
키워드
MuseumGamificationSystemMuseum EducationVR
저자
Se-won Jeon [ Ph. D student, Department of Immersive Content Convergence, Graduate School of Kwangwoon University, Korea ]
Seok-Jae Moon [ Professor, Institute of Information Technology, Kwangwoon University, Seoul, Korea ]
Corresponding Author
Gi-Hwan Ryu [ Professor, Department of Tourism and Food Industry, Graduate School of Smart Convergence, Kwangwoon University, Seoul, Korea ]