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In-camera VFX implementation study using short-throw projector (focused on low-cost solution)

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    International Journal of Internet, Broadcasting and Communication 바로가기
  • 통권
    Vol.14 No.2 (2022.05)바로가기
  • 페이지
    pp.10-16
  • 저자
    Li Penghui, Ki-Hong Kim, David-Junesok Lee
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A412501

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원문정보

초록

영어
As an important part of virtual production, In-camera VFX is the process of shooting actual objects and virtual three-dimensional backgrounds in real-time through computer graphics technology and display technology, and obtaining the final film. In the In-camera VFX process, there are currently only two types of medium used to undertake background imaging, LED wall and chroma key screen. Among them, the In-camera VFX based on LED wall realizes background imaging through LED display technology. Although the imaging quality is guaranteed, the high cost of LED wall increases the cost of virtual production. The In-camera VFX based on chroma key screen, the background imaging is realized by real-time keying technology. Although the price is low, due to the limitation of real-time keying technology and lighting conditions, the usability of the final picture is not high. The short-throw projection technology can compress the projection distance to within 1 meter and get a relatively large picture, which solves the problem of traditional projection technology that must leaving a certain space between screen and the projector, and its price is relatively cheap compared to the LED wall. Therefore, in the In-camera VFX process, short-throw projection technology can be tried to project backgrounds. This paper will analyze the principle of short-throw projection technology and the existing In-camera VFX solutions, and through the comparison experiments, propose a low-cost solution that uses short-throw projectors to project virtual backgrounds and realize the In-camera VFX process.

목차

Abstract
1. Introduction
2. Related research
2.1 Analysis of the advantages and disadvantages of existing solutions in In-camera VFX
2.2 Imaging principle analysis of short-throw projection technology and feasibility of application in In-camera VFX
3. The application of short-throw projection technology in In-camera VFX
4. Conclusion and future optimization
References

키워드

Virtual Production In-camera VFX Short-throw Projector Low-cost solution

저자

  • Li Penghui [ Master D. student, Department of Visual Contents, Dongseo University, Korea ]
  • Ki-Hong Kim [ Professor, Department of Visual Animation, Dongseo University, Korea ] Corresponding author
  • David-Junesok Lee [ Assistant professor, Department of Visual Contents, Dongseo University, Korea ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    International Journal of Internet, Broadcasting and Communication
  • 간기
    계간
  • pISSN
    2288-4920
  • eISSN
    2288-4939
  • 수록기간
    2009~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / International Journal of Internet, Broadcasting and Communication Vol.14 No.2

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