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A Study on the Copyright Survey for Design Protection in Metaverse Period

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    The International Journal of Advanced Smart Convergence KCI 등재 바로가기
  • 통권
    Volume 10 Number 3 (2021.09)바로가기
  • 페이지
    pp.181-186
  • 저자
    Kim Gokmi, Ju Hyun Jeon
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A400891

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원문정보

초록

영어
Among human intellectual creations, the right granted by law to what is worth protecting is defined as intellectual property rights. Copyright is a legal right to creative finished products made by individuals, and in recent years, this legal right has been recognized as very important. In other words, copyright is a system created to protect the rights of individuals who created creations and to recognize their efforts. Works subject to copyright vary from poetry, thesis, novels to designs, paintings, music, and architecture, and the scope of the subject is gradually expanding. Recently, research has begun on how far the Metaverse design area absorbed into the real world among works. Computer-generated video productions and software program works are also subject to digital copyright protection, but it is also true that the interpretation of the author protection law for works, designs, and trademarks in the virtual world is unclear. This study aims to analyze copyrights based on case studies and theoretical backgrounds on copyright protection and to discuss the protection limitations of Metaverse design in the virtual world. In other words, the direction for the protection of Metaverse design is presented through clear distinction and definition of copyright protection in the tertiary virtual world. This study aims to present methods for design copyright protection in the era of Metaverse, respect copyright holders' creative activities, and develop our culture through protection of creations.

목차

Abstract
1. INTRODUCTION
2. MAIN TEXT
2.1. Definition of Creative Common License (CCL)
2.2. Terms of Use Standard License
3. EXPERIMENTS AND RESULTS
3.1. UCC(User Created Contents) Video Case
3.2. Case of Architectural Design Contest Work
3.3. Case of Photography
3.4. A Case of Poster Photos
3.5. Cases of Disputes Over Copyright Ownership
4. Metaverse Design Application
5. CONCLUSION
REFERENCES

키워드

Intellectual property rights Copyright Metaverse design Design protection

저자

  • Kim Gokmi [ Professor, Division of Animal Hasbandry, Yonam College, Korea ]
  • Ju Hyun Jeon [ Professor, Da Vinci College of General Education, Chungang University, Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    The International Journal of Advanced Smart Convergence
  • 간기
    계간
  • pISSN
    2288-2847
  • eISSN
    2288-2855
  • 수록기간
    2012~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / The International Journal of Advanced Smart Convergence Volume 10 Number 3

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