As the initial form of human civilization, games are symbolic interactive behaviors full of emotional communication. With the development of technology, mobile online games have become a new mass entertainment and social media and profoundly changed people's communication mode. Mobile online games have inherited the emotional interaction behavior in traditional games, but also opened up a new emotional interaction mode, reshaping modern people's cognition and communication. Players establish contact with other players through games to produce interactive behaviors, and the essence of interactive behaviors is the process of emotional communication. The rapid development of mobile online games has not only changed the development of social economy, but also changed the economic and social relations between people and society, as well as the emotional cognitive style. This paper holds that the essence of any interactive behavior is the process of emotional communication, which will have a far-reaching impact on society and individuals. Studying gamer and society under modern conditions from the perspective of emotional communication may better understand our life and existence. On the other hand, in the process of emotional interaction, the inevitable conflict causes one or more negative emotions to breed, which may gradually develop into serious social problems, especially adolescent health problems. Therefore, how to make better use of the positive effects of emotional communication in mobile online games in real life, work and study, and how to avoid and solve the social and personal problems that may arise in the process of emotional communication in mobile online games are practical problems that need to be further considered and solved in future research.
목차
ABSTRACT 1. Introduction 1.1 Background 1.2 Basic concept 2. Related work 2.1 Communication mechanism of game emotion 2.2 Virtual co-presence of players 2.3 Boundary setting of outsiders 2.4 The focus that players pay attention to together 3. Influence and Problems of Game Emotional Communication 3.1 Influence of Game Emotional Communication 3.2 Problems Derived from Game Emotiona Communication 4. Conclusion References
Daniel James [ Association of Scientists, Developers and Faculties 483, Green Lanes, Enfield, London N13 4BS, England, United Kingdom ]
Corresponding Author
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제34권 제3호