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Analysis of Chinese Video Website Barrage Language Based On the Influence Of The ACGN Culture

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    International Journal of Internet, Broadcasting and Communication 바로가기
  • 통권
    Vol.13 No.2 (2021.05)바로가기
  • 페이지
    pp.195-207
  • 저자
    JiHui Yan, Yang Pan, Taesoo Yun
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A395519

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원문정보

초록

영어
In recent years, with the rapid growth of China’s animation industry, the two-dimensional culture and consumption have been immersed in the daily lives of young people. The two-dimensional culture that mainly exists on young people is gradually entering the public’s field of vision, making the two-dimensional culture not It is only restricted to the fixed fan circle, but is known to more people outside the circle. At the same time, the "barrage" (screen text) cultures in video websites has become popular with some film and television works, Internet terms, etc., and has attracted the attention on mainstream culture. On the one hand, its cultural products have appeared on traditional mainstream video websites and advertisements on provincial satellite TV. And in the program, on the other hand, a small part of the screen text and cultural terms are also used by some celebrities and other ordinary people who don’t understand the meaning of the terms at all, and have caused widespread dissemination. Sometimes the video website itself is also mentioned, which obviously shows a difference. The tendency towards a kind of screen texts subculture to penetrate the mainstream culture.

목차

Abstract
1. Introduction
2. The concept and development of barrage
2.1 The concept of barrage
2.2 Analysis of the Reasons for the Rise of &quat;Barrage&quat;
2.3. Analyze the types and characteristics of video websites
3. Application and development status of barrage
3.1 Analysis of the user group of the bullet screen website
3.2. the presentation form of the barrage
4. Analysis of the spread value of barrage
4.1 The value of barrage to users
4.2 The value of barrage to the platform
5. Analysis of the future development of barrage
5.1 The dilemma of the future development of barrage
5.2 Analysis of the development strategy of barrage
6. Conclusion
References

저자

  • JiHui Yan [ Doctor, Department of Visual Contents, Dongseo University, China ]
  • Yang Pan [ Doctor, Department of Visual Contents, Dongseo University, China ]
  • Taesoo Yun [ Professor, Department of Game, College of Software Convergence, Dongseo University, South Korea. ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    International Journal of Internet, Broadcasting and Communication
  • 간기
    계간
  • pISSN
    2288-4920
  • eISSN
    2288-4939
  • 수록기간
    2009~2025
  • 십진분류
    KDC 326 DDC 380

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