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AirSoft Gun 사용자를 위한 SMT(Smart Monitor Target)게임 인터페이스 개발 연구
Development and Research of SMT(Smart Monitor Target) Game Interface for Airsoft Gun Users

첫 페이지 보기
  • 발행기관
    한국정보기술응용학회 바로가기
  • 간행물
    JITAM 바로가기
  • 통권
    Vol.28 No.1 (2021.02)바로가기
  • 페이지
    pp.83-93
  • 저자
    정주연, 강윤극
  • 언어
    한국어(KOR)
  • URL
    https://www.earticle.net/Article/A394416

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원문정보

초록

영어
The purpose of this study was to develop a personalized SMT (smart monitor target) game interface for game users who enjoy airsoft sports as individual purchases of SMT have increased since the advent of the untouched era. For this study, the UX (user experience) of the game interface was designed based on previous research. In particular, the personalized game service was reinforced by adding the CP (command post) of the SMT system that performs the home function of the console game, which was intended to help the user maintain immersed in the game in the personalized space of the SMT. Major design elements for the SMT game interface included layout, color, graphics, buttons, and text, and the interface design was proceeded based on them. After composing a grid with a layout in which the tab function was applied to the interface with a vertical three-segment structure and the outer margin value secured, the military camouflage pattern and texture were applied to the colored tone to perform graphics work. Targets and thumbnails were produced as illustrations using experts to ensure the consistency of the interface, and then function buttons and texts on each page were used concisely for intuitive information delivery. The design sources organized in this way were developed using the Unity engine. In the future, we hope that game user-centered personalized interfaces will continue to develop and provide differentiated services unique to SMT systems in the airsoft gun market.

목차

Abstract
1. 서론
1.1 연구 배경
1.2 연구의 목적 및 방법
2. SMT(Smart Monitor Target) 시스템
2.1 ISD(Interactive Sensing Display) 활용 현황
2.2 G사의 SMT(Smart Monitor Target) 시스템
3. SMT(Smart Monitor Target) 게임 인터페이스 개발
3.1 게임 인터페이스에 관한 선행연구
3.2 SMT 게임 인터페이스 UX 설계
3.3 SMT 게임 인터페이스 UI 디자인
3.4 SMT 게임 인터페이스 개발
4. 결론
References

키워드

AirSoft Gun Smart Monitor Target Game Interface Firearms Training

저자

  • 정주연 [ Ju Youn Chung | Adjunct professor, College of Software and Convergence Technology, Comics & Animation Technology major, Sejong University ] First Author
  • 강윤극 [ Yun Geuk Kang | Professor, College of Software and Convergence Technology, Comics & Animation Technology major, Sejong University ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    한국정보기술응용학회 [The Korea Society of Information Technology Applications]
  • 설립연도
    1999
  • 분야
    사회과학>경영학
  • 소개
    본 학회는 정보기술 관련 분야의 연구 및 교류를 촉진하여 국가 및 기업정보화 발전에 공헌함을 그 목적으로 한다.

간행물

  • 간행물명
    JITAM [Journal of Information Technology Applications and Management]
  • 간기
    격월간
  • pISSN
    1598-6284
  • eISSN
    2508-1209
  • 수록기간
    1999~2026
  • 십진분류
    KDC 005 DDC 005

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