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Case Study of Short Animation with Facial Capture Technology Using Mobile

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    International Journal of Internet, Broadcasting and Communication 바로가기
  • 통권
    Vol.12 No.3 (2020.08)바로가기
  • 페이지
    pp.56-63
  • 저자
    Gu Jie, Juwon Hwang, Choi, Chulyoung
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A380593

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원문정보

초록

영어
The Avengers film produced by Marvel Comics shows visual effects that were impossible to produce in the past. Companies that produce film special effects were initially equipped with large personnel and equipment, but technology is gradually evolving to be feasible for smaller companies that do not have high-priced equipment and a large workforce. The development of hardware and software is becoming increasingly available to the general public as well as to experts. Equipment and software which were difficult for individuals to purchase before quickly popularized high-performance computers as the game industry developed. The development of the cloud has been the driving force behind software costs. As augmented reality (AR) performance of mobile devices improves, advanced technologies such as motion tracking and face recognition technology are no longer implemented by expensive equipment. Under these circumstances, after implementing mobile-based facial capture technology in animation projects, we have identified the pros and the cons and suggest better solutions to improve the problem.

목차

Abstract
1. Introduction
2. Make face capture using mobile
3. Proposal for Rigging to Strengthen Facial-captured facial Expression
4. Conclusion
References

키워드

Facial Capture Animation ARkit Virtual YouTuber Facial Rig

저자

  • Gu Jie [ Phd. Candidate, Dept of Media Contents, Dongseo University, Korea ]
  • Juwon Hwang [ Instructor, China-Korea Institute of New Media, China ]
  • Choi, Chulyoung [ Professor, Dept of Media Contents, Dongseo University, Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    International Journal of Internet, Broadcasting and Communication
  • 간기
    계간
  • pISSN
    2288-4920
  • eISSN
    2288-4939
  • 수록기간
    2009~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / International Journal of Internet, Broadcasting and Communication Vol.12 No.3

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