Mobile Game Characteristics and Opinion Leaders’ Effects on Chinese Game Users’ Attitudes and Acceptance
모바일 게임 특성 및 오피니언 리더가 중국 모바일 게임 이용에 미치는 영향 - 기술수용모뎀(TAM)을 중심으로
In recent years, the number of users and market size of Chinese mobile games has continued to expand. In order to understand what the characteristics of successful mobile games are and which factors affect the intention of users to user games, this study analyzes the characteristics of the most popular and representative mobile games in China based upon the Technology Acceptance Model(TAM). Seven major characteristics of mobile game were identified: Convenience, Immediacy, Operability, Interactivity, Diversity, Simplicity, Low Cost. In addition, the role of game BJ as an increasingly important opinion leader in the game industry plays on the game users’ perception and attitude is explored. For this, an online survey was conducted (N=363). The results illustrate that the characteristics of mobile games have a great impact on players’ perceptions. In particular, interactivity followed by low cost and immediacy had the most significant effects on the game users’ perception. In addition, the user perception was affected by their perception of opinion leader. Most of all, the result suggests the user’s extent of perceived enjoyment is a key factor that determines the user’s acceptance and willingness to continue using mobile games. Taken together, the study provides meaningful insights into the complex interplay of various external and internal factors that influence the mobile game user’s perception and motivation.
목차
ABSTRACT 1. Introduction 2. Literature Review 2.1 Types and Features of Mobile Games 2.2 Technology Acceptance Model (TAM) 2.3 Opinion leader 3. RQs and Hypotheses 4. Research methods 4.1. Online survey 4.2 Measurement of a variable 5. Results 5.1 Mobile Game Characteristics and User Perception 5.2 Recognition of opinion leaders 5.3 User awareness and attitude toward mobile games 5.4 Mobile game attitude and user's persistence to use 6. Conclusion and Discussion Reference 국문초록 결론 및 향후 연구
키워드
Mobile GameChinese GameTAMOpinion Leader
저자
Yumeng WU [ Yumeng Wu | Department of Communication & Media, Ewha Womans University ]
Sohye Lim [ 임소혜 | Department of Communication & Media, Ewha Womans University ]
Corresponding author
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
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