In this study, we indicate the importance of learning platforms in software education and the resulting changes in learners' perception of programming, game play and production through learning to produce real games using game editors (Game Editor, MarkersLab). After conducting programming education and game production-related classes using game editor as a learning platform, interviews and surveys were conducted for learners. Learners gave the opinion that "satisfied" was dominant in most items, and that it was interesting to experience the process of the game being produced. This study confirmed that the process of planning and producing games and discussing each other's games with other learners can be used as a good learning material for motivating software education and inducing interest. However, research on the revision of learning platforms that are not suitable for learners and the curriculum where continuing interest and learning can be maintained in future programming and game production is essential.
목차
ABSTRACT 1. Introduction 1.1. A Case Study on the Application of Programming Education through Game Production 2. Main 2.1. Development of a Model for Teaching and Learning 2.2. Perception Analysis of Programming and Game Development 3. Conclusion Reference 국문초록 결론 및 향후 연구
키워드
Software learningGame based educationGame playGame productionGame-related role playPerception change
저자
Na Young KIM [ 김나영 | School of Games, Hongik University ]
Corresponding author
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제33권 제2호