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3-Sided Virtual Reality Mild Cognitive Impairment Rehabilitation Training Platform : An Update

첫 페이지 보기
  • 발행기관
    한국신경근육물리치료학회(구 한국신경근육재활학회) 바로가기
  • 간행물
    한국신경근육재활학회지 KCI 등재후보 바로가기
  • 통권
    제10권 제1호 (2020.04)바로가기
  • 페이지
    pp.68-73
  • 저자
    Ji-su Park, Dae-kil Choi, Jae-min Park, Yun-seok Choi, Jae-woo Suk, Hae-mi Ji, Tae-hyung Yoon
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A375285

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원문정보

초록

영어
The purpose of this study is to examine the types and methods of virtual reality (VR) rehabilitation and their clinical effects, and to introduce recently developed VR rehabilitation methods. VR rehabilitation is largely divided into desktop type VR, third person type VR, and immersive type VR, and various companies have already introduced several such products. In addition, a VR rehabilitation method that surrounds the anterior, left, and right sides of a patient on three or all four sides have recently been introduced that has the advantage of providing a variety of sensory stimuli in an environment similar to real life. These devices vary in price, size, and sense of immersion. To date, VR rehabilitation has mainly been applied to adults with brain damage, including stroke, as well as to individuals with cerebral palsy, dementia, or mild cognitive impairment. VR rehabilitation positively contributes to improvements in their physical function, cognitive function, mental function, and daily living activities for two reasons. First, virtual reality-based rehabilitation provides continuous multisensory stimulation to the brain’s cognitive and motor areas through dynamic interaction with an environment similar to real life. This can positively contribute to the improvement of cognitive, physical, and mental functions through a direct effect on brain restructuring or plasticity. In addition, VR rehabilitation can induce active participation in rehabilitation by evoking fun and interest in patients, using a variety of contents. Thus, active rehabilitation can not only increase the time spent participating in rehabilitation but also improve compliance, which can aid in successful rehabilitation.

목차

Abstract
Ⅰ. Introduction
Ⅱ. Body
1. The classification of virtual reality rehabilitation
2. Introduction of the latest programs of virtual reality rehabilitation
3. Clinical Effects of Virtual Reality Rehabilitation Therapy
Ⅲ. Conclusion
References

키워드

Virtual reality Cognitive impairment Rehabilitation

저자

  • Ji-su Park [ Advanced Human Resource Development Project Group for Health Care in Aging Friendly Industry, Dongseo University ]
  • Dae-kil Choi [ R&D Team. YOUCANSTAR Inc. ]
  • Jae-min Park [ R&D Team. YOUCANSTAR Inc. ]
  • Yun-seok Choi [ R&D Team. YOUCANSTAR Inc. ]
  • Jae-woo Suk [ R&D Team. YOUCANSTAR Inc. ]
  • Hae-mi Ji [ Industrial-Academic Cooperation Group, Dongseo University ]
  • Tae-hyung Yoon [ Dept. of Occupational Therapy, Division of Health Sciences, Dongseo University ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    한국신경근육물리치료학회(구 한국신경근육재활학회) [Korean Academy of Neuromuscular Physical Therapy]
  • 설립연도
    2010
  • 분야
    의약학>물리치료학
  • 소개
    본회는 신경과학과 학문적 근거에 기초하여 신경계 질병에 대한 관리 및 치료모형을 개발하고 발전시키는 것을 목적으로 한다.

간행물

  • 간행물명
    한국신경근육재활학회지 [Korean Journal of Neuromuscular Rehabilitation]
  • 간기
    계간
  • pISSN
    2508-6456
  • 수록기간
    2011~2026
  • 등재여부
    KCI 등재
  • 십진분류
    KDC 514 DDC 617

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