I. Introduction II. Literature Review 1. Game-Based Learning (GBL) 2. Self-Regulated Learning (SRL) Encouragement Through GBL 3. The Importance of Lexical-Chunk in Language Learning III. Methodology 1. A LCGBL Model Design 2. Participants 3. Data Collection and Analysis IV. Results 1. The Effect of LCGBL on EFL Learners’ Language Proficiency and SRL Behaviors 2. The Effect of LCGBL on EFL Learners’ Psychological Affects; Efficacy, Achievement and Motivation 3. A Potential Model for an Effective SRL Reference
저자
Lee, Kwang-Soon [ Lecturer, Mokpo National University ]