Jung Kyu Kim, Hyekyoung Han, SangKhee Lee, Mookyu Kim
언어
영어(ENG)
URL
https://www.earticle.net/Article/A372357
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원문정보
초록
영어
In this paper, we present that Virtual Reality (VR) is a type of media that has attracted interest in storytelling and media utilization. VR was first discussed as a specific narrative medium with traditional story medium. Via this discussion, The innate difference of VR is that the role of the media users in which the narrative is communicated were active in the development of the narrative unlike that of most classical narrative media. We also discussed specific features related to VR based on the theories of traditional literary criticism, movie reviews, and plays. Through these discussions, we aruged two directions of VR storytelling production as an narrative medium, its specificity, and its expressiveness for VR producers. First, story processing and characters can be introduced as part of continuing a new narrative by altering the interaction history that appears in VR stories to user interest ratings. Second, VR interaction responds intuitively to the idea that it represents a trajectory across the story surface of all possible interactions. More specific theories and controvercials are discussed.
목차
Abstract 1. Introduction 2. Literature Review 2.1 VR Storytelling in a Dynamic Process 2.2 VR as a Storytelling Format 2.3 Form of Narrative Participation 3. Results and Discussion 4. Conclusion REFERENCE
키워드
Virtual RealityVR StorytellingStorytelling ProductionNarrative Theory
저자
Jung Kyu Kim [ Associate Professor, Dept. of Mass Communication, Pukyong National University ]
Corresponding Author
Hyekyoung Han [ Professor, Dept. of Mass Communication, Pukyong National University ]
SangKhee Lee [ Professor, Dept. of Mass Communication, Pukyong National University ]
Mookyu Kim [ Professor, Dept. of Mass Communication, Pukyong National University ]
국제문화기술진흥원 [The International Promotion Agency of Culture Technology]
설립연도
2009
분야
공학>공학일반
소개
본 진흥원은 문화기술(Culture Technology) 관련 산·학·연·관으로 구성된 비영리 단체이다. 문화기술(CT)은 정보통신기술(ICT), 문화적 사고 기반의 예술, 인문학, 디자인, 사회과학기술이 접목된 신융합기술(New Convergence Technology, NCT)로 정의한다. 인간의 삶의 질을 향상시키고, 진보된 방향으로 변화시키고, 문화기술 관련 분야의 학술 및 기술의 발전과 진흥에 공헌하기 위하여, 제3조의 필요한 사업을 행함을 그 목적으로 한다.
간행물
간행물명
International Journal of Advanced Culture Technology(IJACT)
간기
계간
pISSN
2288-7202
eISSN
2288-7318
수록기간
2013~2025
등재여부
KCI 등재
십진분류
KDC 600DDC 700
이 권호 내 다른 논문 / International Journal of Advanced Culture Technology(IJACT) Volume 8 Number 1