노인의 외모관리가 심리적 적응과 사회적 유대관계에 미치는 영향에서 인터넷 쇼핑경험의 조절효과 : 가상현실예술융합의 필요성 탐색을 기반으로
The Moderating Effects of Internet Shopping Experience on the Relationship between Appearance Management in Elder People and Psychological Adaptation and Social Connectedness : Based on the future needs of Virtual Reality Art Convergence
The purpose of this study was to identify the moderating effects of internet shopping experience on appearance management in elder people, psychological adaptation and social connectedness. Data were collected from 257 elder people who living in Seoul or Gyeonggi-do. Collected data were analyzed by frequency, descriptive statistic analysis, moderated stepwise regression. The results of the study were as follows: First, appearance management of elder people was significantly related to psychological adaptation and social connectedness. Second, internet shopping experience moderated between appearance management and social connectedness. Third, internet shopping experience is not a moderator variable on between appearance management and psychological adaptation, it just was a influential factor on psychological adaptation. Based on these results, it suggests that there are strong needs of approaching of practical and political interventions to development internet shopping system for social connectedness and psychological adaptation of the elderly in future aging society.
목차
ABSTRACT 1. Introduction 2. Research method 2.1 Research subjects and data collection 2.2 Measuring tools 2.3 Data analysis method 3. Results 3.1. General characteristics of subjects 3.2 Level of main variables 3.3 Correlation between main variables 3.4 Moderating effect of internet shopping experience in relationship between elderlyappearance management and psychological adjustment 3.5 Moderating Effect of Internet Shopping Experience on Relationship Between Elderly Appearance Management and Social Bonding 5. Discussion and suggestions Acknowledgments. References
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제30권 제3호