The most of casual games are two-dimensional based graphic interface and the most of matching-tile game is still gains popularity on many video game devices and variety of smart phones. These game uses two-dimensional Euclidean coordinates and uses rectangle- or triangle-, hexagon-shaped tiles. But recently novel design of casual games are introduced and gains attention of casual gamers. Our research introduces new approach for tile-based game design. It uses hyperbolic model of Poincare model and Weierstrass model for displaying and generating tiles. Our method is general for any configuration of (p, q)-tiling and can be used for new tile based game design. And introduces new tile generation methods for (3,q)-tiling and (p,3)-tiling without redundant tiles. We also proposed interactive movement method of tiles for game navigation purposes.
목차
ABSTRACT 1. Introduction 1.1 Studies on Hyperbolic Geometry 1.2 Games using hyperbolic geometry 2. Main subject 2.1 Hyperbolic geometry model 2.2 Tile Generation Method 2.3 Real-time tile movement 3. Conclusion References
키워드
Hyperbolic ModelTile-based GameCasual GamePoincare DiskWeierstrass Model
저자
조청운 [ Cheung Woon Jho | Division of Digital Contents, Im Kwon Taek College of Film and Media Arts, Dongseo University ]
Corresponding author
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제30권 제3호