게임 엔진을 이용한 GPGPU 기하 정보 병렬 처리 시각화 및 디버깅 환경 개발
Development of Visualization and Debugging Environment for GPGPU Parallel Processing of Geometry Information Based on Game Engine
This paper suggests a visual debugging plaftorm based on the game engine, Unity3D for massive parallel processing routines implemented in CUDA. In general, it is tiresome to debug or check the accuracy of numerical geometry information results calculated in a parallel way by GPU; usually, developers would pick and check each numerical value by rummaging overwhelming lines of seemingly meaningless numbers. This manual process is less productive and time-consuming. Also, it is not easy to produce some continuous movements of geometry information to check the validity of implemented CUDA codes for realtime geometry processing applications. To solve those problems, this paper presents a way to use Unity3D game engine to visually and interactively debug CUDA implementations. Also, some practical test results are presented with discussions on limitations of Unity3D as a CUDA debugging platform.
목차
ABSTRACT 1. 서론 1.1 Debugging processing large-scale geometric information in parallel 1.2 Introduction to Unity3D environment and its advantages in parallel processing of geometry information 2. Main subject 2.1 Generic CUDA DLL creation and Unity3D extension 2.2 Real-time dynamic data parallelism testing 2.3 Ensuring shader-based visual accuracy 2.4 Leveraging C # and .NET environment 3. Results and discussion 3.1 Limitations of Unity3D as a debugging environment 4. Conclusion References
키워드
Game EngineCUDAGPGPUUnity3DDebuggingParallel ProcessingVisualization
저자
박태정 [ Taejung Park | Department of Digital Media, Duksung Women’s University ]
Corresponding author
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제30권 제3호