The purpose of this study is to investigate the effect of the level of realism of the game character provided in the smoking simulation game on user experience, such as psychological stress, psychological resistance, immersion, and awakening of the smoking behavior. The results showed that psychological stress, psychological resistance, arousal/awakening, and immersion were higher with higher levels of self-existence, and that psychological effects were associated with the levels of self-existence. It is expected that it will change the perception of smoking.
목차
ABSTRACT 1. Introduction 2. Theoretical background 2.1 Self-realism 2.2 Psychological Distress 2.3 Psychological resistance to smoking behavior 2.4 Awakening 2.5 Immersion 3. Research Method 3.1 Research Design 3.2 Experimental Procedure Verification 3.3 Measurement tools 4. Research Results 5. Conclusion and Discussion 5. 결론 및 논의 ACKNOWLEDGMENTS Reference
키워드
Self ExistencePsychological DistressPsychological ResistanceAwakeningArousalCommitmentSmoking Game
저자
박상민 [ Sang-Min Park | Department of Interaction Design, Graduate School, Hallym University ]
장한진 [ Han-Jin Jang | Department of Interaction Design, Graduate School, Hallym University ]
노기영 [ Ghee-Young Noh | Department of Media Communication, Hallym University ]
Corresponding author
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
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