Chulmo Koo, Kyuwon Choi, Juyeon Ham, Sungmin Kim, Namho Chung
언어
영어(ENG)
URL
https://www.earticle.net/Article/A303494
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4,000원
원문정보
초록
영어
This research will take PokemonGo, as a case of location-based augmented reality (AR) mobile game, and explore the existence of its links to tourism within the full spectrum of mobile AR games. So far this field of empirical study in tourism is yet the minority due to the uncommon characteristics mobile AR technology holds. By illuminating the aspect of AR games which wholly immerses with the real geographic space, the study seeks to find the relation between AR satisfaction and destination satisfaction. The research model and measurement indices are drawn from the balance theory and data collection from PokemonGo users will be analyzed.
목차
Abstract Introduction Literature review PokemonGo End-user satisfaction Immersion satisfaction Balance Theory Research model & Hypothesis development Research methodology Questionnaire design Data collection Data analysis Expected contribution Limitations Acknowledgments References
키워드
Augmented reality (AR)Mobile gamePokemonGoImmersion destination attachmentDestination satisfactionBalance theory
저자
Chulmo Koo [ College of Hotel & Tourism Management, Kyung Hee Univerity ]
Kyuwon Choi [ College of Hotel & Tourism Management, Kyung Hee Univerity ]
Juyeon Ham [ College of Hotel & Tourism Management, Kyung Hee Univerity ]
Sungmin Kim [ College of Hotel & Tourism Management, Kyung Hee Univerity ]
Namho Chung [ College of Hotel & Tourism Management, Kyung Hee Univerity ]
Corresponding author