고령자의 인지능력과 균형감각 증진을 위한 스마트 매트와 비전 기반의 동작인식 체험형 걷기운동게임 시스템
Excergame system based vision and smart mat for elders to improve balance sense and recognition ability
The purpose of this study is to design and develop integrated game system for experiential walking exercise. Existing walking exercise is performed outside, so it is influenced by external weather, temperature, time, place and other situation information. Therefore, it is necessary to have an experiential walking exercise game that can induce the recommended level of physical activity for the elderly who have a low interest in health care. The experiential exercise game requires a vision - based system to recognize motion and a smart mat that can recognize walking information. We also developed a walking exercise program to improve the sense of balance and cognitive ability of elderly people. There are 4 types of Walking Exercise Games: 5 levels for beginner, intermediate, and advanced difficulty levels.
목차
ABSTRACT 1. Introduction 1.1 Research background and objective 1.2 Research method and range 1.3 Relevant research 2. Integrated system design of experience type walking exercise game 2.1 Design and production of experience type walking exercise game program 2.2 Integrated system design of experience type walking exercise game 3. Integrated system development of experience type walking exercise game 3.1 Unity engine 3.2 Web server 3.3 Smart phone application 3.4 Sense of balance scoring 4. Conclusion 참고문헌
키워드
ExergameSmart mat interfacekinect gesture recognitiongame contents
저자
서덕희 [ Duck Hee Seo | Department of Mobile Software, Graduate School, Sangmyung University ]
강서정 [ Suh Jung Kang | Department of Sport & Health Science, Sangmyung University ]
박경신 [ Kyoung Shin Park | Department of Applied Computer Science, Dankuk University ]
김동근 [ Dong Keun Kim | Department of Mediasoftware, College of Information Communication and Technology Convergence, Department of Mobile Software, Graduate School, Sangmyung University ]
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
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