Environmental serious game was made for the purpose of environment education. Many environmental serious games exist on the game market. And each game has different topic. But every environmental serious game didn't educate alongside a game play. To educate in the serious game, offer indirect experience to user by UX. Before to design the game, I have analyzed the genre, UI, UX and game play of each environmental serious game such as Climate Challenge, National Grid Floe, Eco-Ego, Tree Planet. Also, I made game flow chart for check the balance game contents and education contents. Finally, I found a genre, UI, UX, game play appropriate to environmental serious game. This thesis designed the game through game flow chart and analysis of existing game. And add Live Map UX to game for indirect experience effect enhancement.
목차
ABSTRACT 1. Introduction 2. Theoretical Background 2.1 Global Warming 2.2 Reduction of greenhouse gases and environmental education 2.3 Serious game and educational serious game 3. Research findings 3.1 Analysis on environmental serious game 3.2 UI 3.3 UX 4. Research on game design 4.1 Game composition 4.2 Characteristics of game and education 4.3 UI and Live Map UX 4.4 Game Design 5. Conclusion 참고문헌
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제29권 제4호