Communication using SNS(Social Network Service) with others has become the trend through quantified-self - users’ explicit and implicit data are measured, recorded and automatically stored- as life-logging application industry has been grown. As the life-logging application is focused on recording and sharing the data, regular and simple interactive functions are used rather than dynamic and tense features. The game elements are used popularly in the mobile applications. Also, funware factors have begun to be applied in life-logging application. This paper intends to analyze for 20 life-logging applications with sorting collection, point, feedback, exchanges, customization in funware factors. The result of this analysis is that ‘Point’ factor is far better than others, and ‘Exchanges’ and ‘Customization’ factor common in the funware. Specially, the data report in the ‘Point’ factor shows the result visually by analyzing the data based on characteristics of life-logging application. However, if Exchanges and Customization factor are used in application development and design, the value of life-logging concept is more increased. Therefore, attempts which is not a simple function as users’records but enjoyable actions are expected in design of life-logging application that is consistently rising.
목차
ABSTRACT 1. 서론 1.1 연구 배경 및 목적 1.2 연구 방법 및 범위 2. 펀웨어와 라이프로깅 2.1 펀웨어 2.2 라이프로깅에서의 펀웨어 3. 라이프로깅 애플리케이션에서의 펀웨어 분석 3.1 분석 대상 및 방법 3.2 분석결과 4. 결론 참고문헌
곽소정 [ Sojung Kwak | Department of Game, Graduate School of Sangmyung University Hongji-dong, Jongno-gu, Seoul, Korea ]
권지은 [ Jieun Kwon | Department of Emotion Engineering, Graduate School of Sangmyung University Hongji-dong, Jongno-gu, Seoul, Korea ]
Corresponding author
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제29권 제3호