Dae Yeol Kim, Soo Young Cho, Chan Hyeong Park, Chae-Bong Sohn
언어
영어(ENG)
URL
https://www.earticle.net/Article/A301041
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4,000원
원문정보
초록
영어
The genetic algorithm (GA), one of the artificial intelligence (AI), is developed based on Darwin's theory of evolution, i.e., the mating of randomly selected objects. If more optimal solution is generated, then it is better to repeat the process of setting the optimum value. In this paper, the method of background music using the genetic algorithm is exploited when the computer game is executed each time. As a result, it has created several music that can be used in the actual game, and it could be confirmed that the other music that is created is different music when performed each time.
목차
ABSTRACT 1. Introduction 2. Method 2.1 Characteristic of game music 2.2 Generation method of the fitness function 2.3 Genetic algorithm 3. Game generation and configuration 3.1 Game genre 4. Conclusion References
키워드
Genetic algorithmBackground musicComputer game
저자
Dae Yeol Kim [ Department of Electronics and Communications Engineering, Kwangwoon University ]
Soo Young Cho [ Department of Electronics and Communications Engineering, Kwangwoon University ]
Chan Hyeong Park [ Department of Electronics and Communications Engineering, Kwangwoon University ]
Corresponding author
Chae-Bong Sohn [ Department of Electronics and Communications Engineering, Kwangwoon University ]
Corresponding author
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
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