Game ratings have been one of the most important factors in the online game purchase. The game ratings are numerical scores and its two types are professional score and user score. This paper presents the experiments focusing on the relationship between professional score and user score across 2,069 games distributed by the Steam platform. We also investigated a various game genres for the analysis of the relationship between two rating scores. A better understanding of the relationships of the two scores would be of great value when game users want to choose their favorite games. Our experiments found that indie game and casual game has no differences between two scores. Notably, most major games which are developed by some big game companies have differences between professional scores and user scores. Another more factors can affect the game ratings for the big major games, such as advertising and promotion.
목차
Abstract 1. Introduction 2. Related Work 3. Metacritic and Steam 4. Experimental Setup 4.1. Dataset and Data-Preprocessing 4.2. Experimental Method 5. Result 6. Conclusion and Future Work References
키워드
Game ratingGame reviewSteamMetacriticMetascoreUser scoreCorrelation analysisIndie gameCasual gameGame genre
저자
Hyemin Park [ Department of Statistics, Sungshin Women’s University, Korea ]
Haewon Byun [ School of Information Technology, Sungshin Women’s University, Korea ]
corresponding Author
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.11 No.12