It’s been observed that some of the researchers in the game industry and educational fields are developing the teaching materials in the form of games to make classroom learning more interesting, which involves ‘gamification’. A the same time, they are trying to understand what kind of gaming factors are relevant to increase the students’ interest in learning and have an educational effect. A model of the ‘Education-Gamification Platform’ has been designed in this study for the mobile device-based games to assist in such an effort. The platform can be adjustable to the level of the players and lets them to experience the intended educational effects. A lot of the discussion is focused on the process involving an IT technology but the platform can be applied to non-IT gadgets. Also, this platform will be able to recognize some of the problems which could arise during the gamification process with a simple mechanics.
목차
Abstract 1. Introduction 2. Related Research 2.1. Gamification 2.2. Game Platform 2.3. Classification of Game Platforms 2.4. Current Status of Each Game Platform 3. Design of Game Platform 3.1. Story 3.2. Dynamics 3.3. Mechanics 4. Game Model 4.1. Educational Implication in Gaming Process 4.2. Game Design 5. Conclusion and Future Work References
키워드
EducationGamificationGameComputer Science EducationSoftware EngineeringSmart Phone Game
저자
Jun-Ho Huh [ Department of Software, Catholic University of Pusan, Busan, Republic of Korea ]
Han-Byul Kim [ Department of Computer Engineering, Pukyong National University at Daeyeon, Busan, Republic of Korea ]
Kyungryong Seo [ Department of Computer Engineering, Pukyong National University at Daeyeon, Busan, Republic of Korea ]
corresponding Author
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.11 No.12