Earticle

현재 위치 Home

Utilizing Augmented Reality for Creative Writing Educational Contents and Story-retelling

첫 페이지 보기
  • 발행기관
    보안공학연구지원센터(IJMUE) 바로가기
  • 간행물
    International Journal of Multimedia and Ubiquitous Engineering SCOPUS 바로가기
  • 통권
    Vol.11 No.12 (2016.12)바로가기
  • 페이지
    pp.71-82
  • 저자
    Hee-sook Ahn, Yoo-mi Choi
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A297462

※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.

원문정보

초록

영어
Today, although the importance of creative writing is emphasized in our society as ‘where dreams are sold and commercialized,’ creative writing and oral storytelling are regarded as challenging tasks for children. Therefore, elementary education should be the starting point to help children to have a systematic understanding of literature with a voluntary and independent attitude, to express their emotions and thoughts creatively, and to systematically produce the story based on the structure and development of the story. In this context, the purpose of this study is to provide precise directions for contents development, which allows children to actively understand the story structure elements and recreate stories. The research questions focus on how we can develop creative writing educational contents using story-retelling and the effectiveness of the contents. The effectiveness of the developed contents was verified through pilot tests among grade 3-4 elementary students. Results show that the contents successfully played a role as an interesting tool for creative writing, and provided a framework for creative writing allowing participants to have a better understanding on story structure and elements, and the experience of creating a story on their own. In conclusion, the effectiveness of the educational contents to learners was verified.

목차

Abstract
 1. Introduction
 2. Research Question and Methods
 3. Development of the Story Creative Writing Contents
  3.1. The Story Structure
  3.2. The Structure of Interface
  3.3. Structural Elements of the Contents
  3.4. Technology Realization
  3.5. Flow Chart
 4. Evaluation and Results Analysis
  4.1. Methods of Effectiveness Assessment
  4.2. Result Analysis 1:Observation Evaluation
  4.3. Result Analysis 2: Self-evaluation (Level of Satisfaction)
  4.4. Expert Evaluation (Creativity Assessment and In-depth Interview)
 5. Conclusion and Implications
 References

키워드

We Story-retelling Creative education Augmented reality Interaction Non-linear structure Story structure

저자

  • Hee-sook Ahn [ School of Media Interaction Design, Ewha Womans University, Seoul, KOREA ]
  • Yoo-mi Choi [ School of Media Interaction Design, Ewha Womans University, Seoul, KOREA ] corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
  • 설립연도
    2006
  • 분야
    공학>컴퓨터학
  • 소개
    1. 보안공학에 대한 각종 조사 및 연구 2. 보안공학에 대한 응용기술 연구 및 발표 3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최 4. 보안공학 기술의 상호 협조 및 정보교환 5. 보안공학에 관한 표준화 사업 및 규격의 제정 6. 보안공학에 관한 산학연 협동의 증진 7. 국제적 학술 교류 및 기술 협력 8. 보안공학에 관한 논문지 발간 9. 기타 본 회 목적 달성에 필요한 사업

간행물

  • 간행물명
    International Journal of Multimedia and Ubiquitous Engineering
  • 간기
    월간
  • pISSN
    1975-0080
  • 수록기간
    2008~2016
  • 등재여부
    SCOPUS
  • 십진분류
    KDC 505 DDC 605

이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.11 No.12

    피인용수 : 0(자료제공 : 네이버학술정보)

    함께 이용한 논문 이 논문을 다운로드한 분들이 이용한 다른 논문입니다.

      페이지 저장