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Listener Auditory Perception Enhancement using Virtual Sound Source Design for 3D Auditory System

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    The International Journal of Advanced Smart Convergence KCI 등재후보 바로가기
  • 통권
    Volume 5 Number 4 (2016.12)바로가기
  • 페이지
    pp.15-20
  • 저자
    Cheol Yong Kang, Vinayagam Mariappan, Juphil Cho, Seon Hee Lee
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A296626

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원문정보

초록

영어
When a virtual sound source for 3D auditory system is reproduced by a linear loudspeaker array, listeners can perceive not only the direction of the source, but also its distance. Control over perceived distance has often been implemented via the adjustment of various acoustic parameters, such as loudness, spectrum change, and the direct-to-reverberant energy ratio; however, there is a neglected yet powerful cue to the distance of a nearby virtual sound source that can be manipulated for sources that are positioned away from the listener's median plane. This paper address the problem of generating binaural signals for moving sources in closed or in open environments. The proposed perceptual enhancement algorithm composed of three main parts is developed: propagation, reverberation and the effect of the head, torso and pinna. For propagation the effect of attenuation due to distance and molecular air-absorption is considered. Related to the interaction of sounds with the environment, especially in closed environments is reverberation. The effects of the head, torso and pinna on signals that arrive at the listener are also objectives of the consideration. The set of HRTF that have been used to simulate the virtual sound source environment for 3D auditory system. Special attention has been given to the modelling and interpolation of HRTFs for the generation of new transfer functions and definition of trajectories, definition of closed environment, etc. also be considered for their inclusion in the program to achieve realistic binaural renderings. The evaluation is implemented in MATLAB.

목차

Abstract
 1. Introduction
 2. Human Auditory System
 3. Virtual Sound Sources
 4. 3d Auditory System Binaural Synthesis
 5. Simulation and analysis
 6. Conclusions
 Acknowledgement
 References

키워드

Virtual Sound Source 3D Auditory System Binaural Synthesis HRTFs Music Widening Algorithm Sound Image.

저자

  • Cheol Yong Kang [ Graduate of Nano IT Design Fusion, Seoul National University, of Science and Tech., Seoul, Korea ]
  • Vinayagam Mariappan [ Media IT Engineering, Seoul National University, of Science and Tech., Seoul, Korea ]
  • Juphil Cho [ Dept. Of Integrated IT & Communication Eng., Kunsan National University, Kunsan, Korea ]
  • Seon Hee Lee [ Dept. Of Electronics and IT Media Eng., Seoul National University, of Science and Tech., Seoul, Korea ] Corresponding author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    The International Journal of Advanced Smart Convergence
  • 간기
    계간
  • pISSN
    2288-2847
  • eISSN
    2288-2855
  • 수록기간
    2012~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / The International Journal of Advanced Smart Convergence Volume 5 Number 4

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