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Research on Modern Sports Training Method Based on Computer Virtual Technology

첫 페이지 보기
  • 발행기관
    보안공학연구지원센터(IJMUE) 바로가기
  • 간행물
    International Journal of Multimedia and Ubiquitous Engineering SCOPUS 바로가기
  • 통권
    Vol.11 No.11 (2016.11)바로가기
  • 페이지
    pp.427-438
  • 저자
    Li Zhishuang
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A292398

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원문정보

초록

영어
Under the background of the fast development of computer industry and with the virtual technology being widely used, information technology in China has made significant progress; however, sports information teaching is still in a relatively low level. Now the application of information technology in physical training has become a big issue which needs to be improved. On the basis of forward kinematics theory and inverse kinematics theory of human engineering and by collecting three-dimensional human body motion information, three-dimensional human body motion model which include the spine movement, arm movement, step movement and the whole human body movement has been built up and simulation experiment on the human body has been conducted. After virtual technology being applied to physical training field, a conclusion that body movement will be much improved due to the application of virtual technology can be drawn. The effect from high to low is obvious: the most positive effect is on step movement, then arm movement, the whole body movement as well as spine movement. In general, the application of virtual technology in modern physical training field promotes the development of sports career and also expands the applications of computer technology.

목차

Abstract
 1. Introduction
 2. The Application of Modern Sports Training Based on Computer Virtual Technology
  2.1. The Importance of Computer Virtual Technology to the Application of Modern Sports Training
  2.2. The Means of Application of Computer Virtual Technology in Modern Sports Training
  2.3. The Application Status of Computer Virtual Technology in Modern Sports Training
  2.4. The Advantages Disadvantages and Opportunities of Computer Virtual Technology in Modern Sports Training
 3. Research on Modern Sports Training Model Based on Computer Virtual Technology
  3.1. Simulation Assumption
  3.2. Model Preparation
  3.3. Model Building
 4. Simulation Experiment on Human Body
  4.1. Platform Construction
  4.2. Simulation Experiment
 5. Conclusion
 6. Development Trend
  6.1. The Main Developing Points
  6.2. The Main Development Field
  6.3. Main Challenge in Development
  6.4. The Construction and Practice of Virtual Technology in the Future Teaching of Physical Education
 References

키워드

virtual technology physical training human engineering three-dimensional human body motion model human body simulation

저자

  • Li Zhishuang [ School Attached to Shijiazhuang Tiedao University, Shijiazhuang, Hebei, China ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
  • 설립연도
    2006
  • 분야
    공학>컴퓨터학
  • 소개
    1. 보안공학에 대한 각종 조사 및 연구 2. 보안공학에 대한 응용기술 연구 및 발표 3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최 4. 보안공학 기술의 상호 협조 및 정보교환 5. 보안공학에 관한 표준화 사업 및 규격의 제정 6. 보안공학에 관한 산학연 협동의 증진 7. 국제적 학술 교류 및 기술 협력 8. 보안공학에 관한 논문지 발간 9. 기타 본 회 목적 달성에 필요한 사업

간행물

  • 간행물명
    International Journal of Multimedia and Ubiquitous Engineering
  • 간기
    월간
  • pISSN
    1975-0080
  • 수록기간
    2008~2016
  • 등재여부
    SCOPUS
  • 십진분류
    KDC 505 DDC 605

이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.11 No.11

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