Baduk was produced by Emperors Yao and Shun in ancient China to instruct their sons, and it is the most intricate game that has ever invented and demands a high level of both intuition and insight in order for the players of the game to check their overall strategic position and consider their moves accordingly. Baduk has a symbolic significance as it represents the highest limit of human intellectual ability, and has remained so until this day. The game is also the holy grail of artificial intelligence (AI). For this research study, we analyzed Baduk matches that took place between AlphaGo, a supercomputer, and Lee Sedol, one of the top Baduk players in the world, as well as examining archival research in order to discuss learning capabilities and the appropriate learning techniques for students in the age of AI. In March 2016, AlphaGo played against Lee and beat him, and he was arguably the world’s best Baduk player (professional nine-dan level) in Google’s DeepMind Challenge Match. During the match, AlphaGo introduced a new model in Baduk as its play deviated significantly from the common plays of professional Baduk players. The age in which AI surpasses human intelligence is considered to be a point of “singularity” in the history of human civilization. A singularity is a term denoting an unknown territory in which we cannot make easy predictions. In order to prepare for the new age of AI, we may have to go back to the beginning of human civilization to learn from the wisdom of the educational system of the ancients. To be specific, to prepare for this new age, we can learn from Baduk education of ancient China and the Paideia education of ancient Greece, from which we can deduce the strengths kept within human nature.
목차
Abstract 1. Introduction 2. Background Work 2.1. Artificial Neural Networks and AlphaGo’s Machine Learning 2.2. AlphaGo’s Deep Learning 2.3. Paideia and Humanitas 3. Data Analysis and Discussion 3.1. AlphaGo’s Creative Ideas and Lee’s Persistence and Challenge 3.2. Paideia as Competence Education for Students in the Age of AI 4. Conclusion and Suggestions References
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.11 No.11