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Dynamic Generation Method of Virtual Coal Mining Scene Based on 3D Entities Transformation and Combination

첫 페이지 보기
  • 발행기관
    보안공학연구지원센터(IJMUE) 바로가기
  • 간행물
    International Journal of Multimedia and Ubiquitous Engineering SCOPUS 바로가기
  • 통권
    Vol.11 No.11 (2016.11)바로가기
  • 페이지
    pp.223-234
  • 저자
    Shaojie Hou, Xianzun Meng, Yuwei Zhang
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A292350

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원문정보

초록

영어
In order to present the virtual scene of underground coal mining, a dynamic and data-driven method for the virtual scene generation was proposed and its experimental software was developed. The data model of the software system is classified as two types that are the primary model and the display model. The system structure is designed as four layers from bottom to top, namely storage layer, display layer, combination layer and operation layer. Storage layer, the lowest layer and the data center of the system to store all the primary models, is a database containing some data tables, views, constrains, rules and storage processes. Display layer as the second lower layer is to implement an essential data-driven algorithm to transform the selected primary models into display models through scaling, stretching, rotating or assembly operations. Combination layer focuses on the whole scene building business based on the operation of related display models such as visible setting, connecting, handling the shading and presenting special effects. Operation layer as the top layer is to respond to user’s instructions such as free roaming and screen pickup. Finally, the software is tested in Qinan colliery of China. Results show that the proposed method is practicable and efficient to implement virtual coal mining scene.

목차

Abstract
 1. Introduction
 2. Regional Gas Control Technology of Single Outburst Coal Seam
 3. Primary Models and Display Models
  3.1. Development of Primary Models
  3.2 Build the Primary Library
  3.3. Generation of Display Models
 4. Development of the Virtual Reality System
  4.1. System Architecture
  4.2. Four Business Layers
  4.3. Free Roaming Technology
  4.4. Screen Pickup Technology
 5. Application Effect
 6. Conclusions
 References

키워드

virtual reality 3D entity dynamic generation entity combination

저자

  • Shaojie Hou [ Computer Center, Hebei University of Economics and Business, Shijiazhuang, China / Post-doctoral Scientific Research Workstation, Shanxi Coking Coal Group CO., LTD, Taiyuan, Shanxi, China ] Corresponding Author
  • Xianzun Meng [ Computer Center, Hebei University of Economics and Business, Shijiazhuang, China ]
  • Yuwei Zhang [ Shijiazhuang Vocational College of Finance Economics, Shijiazhuang, China ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
  • 설립연도
    2006
  • 분야
    공학>컴퓨터학
  • 소개
    1. 보안공학에 대한 각종 조사 및 연구 2. 보안공학에 대한 응용기술 연구 및 발표 3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최 4. 보안공학 기술의 상호 협조 및 정보교환 5. 보안공학에 관한 표준화 사업 및 규격의 제정 6. 보안공학에 관한 산학연 협동의 증진 7. 국제적 학술 교류 및 기술 협력 8. 보안공학에 관한 논문지 발간 9. 기타 본 회 목적 달성에 필요한 사업

간행물

  • 간행물명
    International Journal of Multimedia and Ubiquitous Engineering
  • 간기
    월간
  • pISSN
    1975-0080
  • 수록기간
    2008~2016
  • 등재여부
    SCOPUS
  • 십진분류
    KDC 505 DDC 605

이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.11 No.11

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