Intisar Ibrahim Ridwan, Izzeldin Ibrahim Mohamed, Rosmah Ali, Nazar ElFadil
언어
영어(ENG)
URL
https://www.earticle.net/Article/A288495
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원문정보
초록
영어
The growth of technology leads the industry to move beyond and crosses the boundaries of its own disciplines. The changes from pure mechanical system, to electronics systems and the integration with control software brings new challenges to the engineers working in the industry and to the source shaped the engineers. As a result, institutes of higher education need to make the necessary changes to meet this continuing market demands. This work address the issue and describes a new systematic and an effective approach for teaching hardware based courses for large non-homogenous (Computer Science and Electronics students) class setting using existing e-learning system in the university to promote powerful, long-lasting learning outcomes. It is a blend of several approaches with an insightful goal to provoke deeper understanding in various topics in microprocessors and microcontrollers details, intended to teach the computer science students to learn low-level hardware interfacing, interrupt handling, and other microprocessors issues, as well as embedded systems through learning microcontrollers. Our methodology revolute around three steps: using visual simulators, incrementally weighted exercises, from easiest to hardest, and finally working on real hardware controllers. The proposed approaches developed for the course “Embedded Controller Technology”, but any other hardware based course can apply them. The approach comprises a 3-hour a week lecture and 2-hour a week laboratory, both taught in the 3rd semester. Imposing the approach leads to the overall improvement of the course quality: student satisfaction and interest, increased number of completed hardware projects and significant improvement in grade distribution and it has been observed that students feel better prepared to face the challenges to be found in their future professional activities.
목차
Abstract 1. Introduction 2. Theoretical Background: Web 2.0 in Higher Education 2.1. What is Web 2.0? 2.2. Web 2.0: Learning Concepts 2.3. Web 2.0: Educational Context 3.0 Learning Theories and Frameworks 3.1. Learning Theory 3.2. Concepts of Cognitive Apprenticeships Learning Theory 3.3. Studio Based Learning: Theoretical Context 3.4. Blended Learning Approach 3.5. Social Learning Model 4.0. The Proposed Courseware Structure 5. Course Project Implementation 6. Results and Analysis 7. Conclusion References
키워드
Embedded Systems DesignTeachingChallengesWeb 2.0
저자
Intisar Ibrahim Ridwan [ Faculty of Electrical and Electronics Engineering, Universiti Malaysia Pahang, Pahang, Malaysia / Engineering Education School, University Technology Malaysia, Selangor, Malaysia ]
Izzeldin Ibrahim Mohamed [ Faculty of Electrical and Electronics Engineering, Universiti Malaysia Pahang, Pahang, Malaysia / Engineering Education School, University Technology Malaysia, Selangor, Malaysia ]
Rosmah Ali [ Engineering Education School, University Technology Malaysia, Selangor, Malaysia / College of Computing, Fahad Bin Sultan University, 15700 Tabuk, Kingdom of Saudi Arabia ]
Nazar ElFadil [ Engineering Education School, University Technology Malaysia, Selangor, Malaysia / College of Computing, Fahad Bin Sultan University, 15700 Tabuk, Kingdom of Saudi Arabia ]
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.11 No.10