Young-Dae Lee, Jeong-Jin Kang, Kee-Young Lee, Jun Lee, Yongho Seo
언어
영어(ENG)
URL
https://www.earticle.net/Article/A281258
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원문정보
초록
영어
Scratch-based programming has come to be known as an effective programming tool because of its graphic instruction modules, which are designed to be assembled like the famous LEGO building blocks. These building block-like structures allow users to more easily program applications without using other more difficult programming languages such as C or Java, which are text-based. Therefore, it poses a good opportunity for application in educational settings, especially in primary schools. This paper presents an effective approach to developing an educational robot for use in elementary schools. Furthermore, we present the method for scratch programming based on the external modules need for the implementation of robot motion. Lastly, we design a systematic curriculum, titled “Play with a Robot,” and propose guidelines to using the educational programming language Scratch.
목차
Abstract 1. Introduction 2. Scratch 3. The Development of an Educational Robot 3.1 The Hardware of EPOR 3.2 The Extended Modules of Scratch 3.3 The Interface between EPOR and Scratch 4. The Proposed Robot Curriculum 5. Conclusion Acknowledgement References
키워드
Education robotscratchprogram blockelementary schoolAduinoBluetooth communication
저자
Young-Dae Lee [ International Promotion Agency of Culture Technology (IPACT), Korea ]
Jeong-Jin Kang [ Dept. of Information and Communication, Dong Seoul University, Seongnam, Korea ]
Kee-Young Lee [ Department of Medical IT and Marketing, Eulji University, Seongnam, Korea ]
Jun Lee [ Xbot Co.,Ltd ]
Yongho Seo [ Dept. of Intelligent Robot Engineering, Mokwon University, Daejeon, Korea ]
Corresponding author