Aiming at the present status that the absence of marine engine room simulator for OSV (Offshore Supply Vessel) in China market and the need to improve the working ability of engineers in OSV, the marine engine room simulator for OSV based on virtual reality technology is developed which chooses the first high-class horsepower deep-water AHTS (Anchor Handling Towing Supply Vessel) “HAI YANG SHI YOU 681” as the parent ship. The development concept, system structure, development process is elaborated. To improve the training effect, several utilitarian functions are added, such as information-display for interactive entity, two-dimensional visualization system interface, equipment document management, search and locate for interactive entity and equipment. To make the evaluating result convincing, fuzzy evaluating method is adopted to implement the evaluating function. The result shows that the virtual scene is real and delicate, interactive mode is quick and utilitarian, evaluating function is accurate and reliable. The successful development of the system will promote education and training for OSV engineer in China.
목차
Abstract 1. Introduction 2. Development Concept 3. Development Process of OSV Marine Engine Room Simulator 3.1 Establishing the Geometric Model of Virtual Engine Room 3.2 Establishing the Math and Logic Model of Machinery System 3.3 Development of Virtual Marine Engine Room in Unity3D 4. User-friendly Interactive Function 5. Evaluating Function 5.1 Evaluating Example Analysis 6. Conclusion References
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.11 No.5