Nowadays, machine learning and deep learning has been becoming popular and useful in applying to resolve people’s problem. Specially, in HCI (Human Computer Interaction) field like robots or automatic game programs. Go-Game (the game of Go) is still a challenge in coding to get the wisest moves each turn to achieve the winner at the end of a game. In our work, we suggest the next move based on Convolutional Neural Networks (CNNs) and make evaluations and comparisons to gamers separate in 3 ranks (levels). We train 5-layers CNNs by supervised learning from a database of human games using the board-states. The network suggests the move of the selected player and the others player can be helped or not- depend on playing option. The program can also play the game automatically without human interactions during all the game progress (Machine-Machine game). In the other way, our program can interact with a human-player and accept move commands from player (Human-Machine or Human-Human). This technique allows Go-game program play the game without searching as traditional program but trained by convolutional neural networks. In our tests, we separate in 3 levels and use totally 598,472 board-states for training data. Our main aim is to help people who are the newbie in playing Go-game. With this technique, we expected that we can apply to develop AI programs and devices with more and more effects and higher performance.
목차
Abstract 1. Introduction 2. Training Procedure and Architecture of CNN 3. Data 4. Results 5. Calculating Score Table 6. Discussion References
키워드
Deep learningConvolutional Neural NetworksGo gameSuggesting Moving PositionsSuggesting Moves.
저자
Hoang Huu Duc [ Media department, Soongsil University, Seoul, Korea ]
Corresponding Authors
Lee Jihoon [ Media department, Soongsil University, Seoul, Korea ]
Jung Keechul [ Media department, Soongsil University, Seoul, Korea ]
Corresponding Authors
보안공학연구지원센터(IJHIT) [Science & Engineering Research Support Center, Republic of Korea(IJHIT)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Hybrid Information Technology
간기
격월간
pISSN
1738-9968
수록기간
2008~2016
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Hybrid Information Technology Vol.9 No.4