A social network analysis is conducted in an instance in the Mana World, an open source massively on-line role playing game (MMORPG), during a controlled experiment in which data from 181 player characters was gathered during a period of 2 months. The presented results are part of the first phase of the Model MMORPG (Large-Scale Multi-Agent Modeling of Massively On-Line Role-Playing Games) project in which players played a specially designed quest to find patterns of organizational behaviour between players. Results give an insight into the various networks that formed during the experiment based on numerous criteria including in game friendships, parties, and various types of communication.
목차
Abstract 1. Introduction 2. Social Networks in MMORPGs 3. Relation based Social Networks 4. Communication based Social Networks 5. Discussion 6. Conclusion Acknowledgment References
키워드
MMORPGsocial network analysisvisualization
저자
Markus Schatten [ Artificial Intelligence Laboratory Faculty of Organization and Informatics University of Zagreb Pavlinska 2, 42000 Varaždin, Croatia ]
Bogdan Okreša Đurić [ Artificial Intelligence Laboratory Faculty of Organization and Informatics University of Zagreb Pavlinska 2, 42000 Varaždin, Croatia ]
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.11 No.3