In this study, we used the STEAM education program on climate change as a high-school science club activity and analyzed its effectiveness. Ten rounds of lessons and a 1-day field trip for collecting fossil leaves were carried out. The overall satisfaction of students with the STEAM program was highly positive (the mean score of 4.76 on a 5-point Likert scale). Additionally, the score was high when combined with the optimized level of difficulty, as it gave a sense of challenge and originality to the students’ tasks (the score of 4.53). The students liked the process and direct experience of the STEAM educational factors and convergence thinking across various academic fields with the common subject, namely, that of climate change, and fossil analysis. It is worth noting that, prior to participation in the program, the students did not previously encounter academic learning of this type based on hands-on experience. Furthermore, the students experienced enjoyed creativity, character education, and planning ways to reduce climate change during the program.
목차
Abstract 1. Introduction 2. Methodology 2.1. The STEAM Education Program on Climate Change 2.2. Subject of Study and Data Collection 2.3. Testing Tool 3. Results and Discussion 3.1. Program Application Lessons 3.2. Effectiveness of Lessons 4. Conclusions and Suggestions References
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.11 No.2