In the field of Mobile Terminal (MT), Unity3D game engine has displayed outstanding rendering power and highly aggregated script editing function while in practice the network function of Unity3D has not been fully developed yet. This paper, based on the comparison with traditional network technology, proposed to invoke Java to create a WIFI Local Area Network (WLAN), in which Unity network view component and remote procedure call (RPC) are employed to synchronize data and images on both ends of the network, thus developing a Unity online game. Finally the author of this paper has designed an online Unity3D chess game based on Android mobile platform. The results indicate that the invocation of Java has made up the deficiency of Unity network while RPC, as a reliable, free and economical method in the network transmission displays great adaptability. The combination of Java and RPC has proved to be a simple but an effective way to develop mobile online game.
목차
Abstract 1. Introduction 2. Related Work 2.1. Comparison among Three Wireless Technologies 2.2. WIFI connection in Unity3D 3. Implementation of Online Game in Unity3D 3.1. Network Functionality of Unity3D 3.2. Establishment of Network Connection 3.3. Network Data Transmission 4. Examples and Result Analysis 5. Conclusions References
키워드
Unity3DAndroidNetwork connection
저자
Shangguan Dayan [ College of Art and Design, Beijing Forestry University, China ]
Huang Xinyuan [ College of Art and Design, Beijing Forestry University, China, School of Animation and Digital Arts, Communication University of China, China ]
보안공학연구지원센터(IJHIT) [Science & Engineering Research Support Center, Republic of Korea(IJHIT)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Hybrid Information Technology
간기
격월간
pISSN
1738-9968
수록기간
2008~2016
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Hybrid Information Technology Vol.9 No.2