Myeong Won Lee, Chul Hee Jung, Min Geun Lee, Don Brutzman
언어
영어(ENG)
URL
https://www.earticle.net/Article/A258796
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원문정보
초록
영어
The ISO international standard for H-Anim defines the hierarchical structure of a humanoid model that can be used for generating human like motion. In general, motion capture animation can be programmed manually or graphics tools that have the function of generating animation can be used. In these cases, the modeling and animation are dependent on the program or tools used. To enhance the portability of motion capture animation in any programming environment, an exchangeable data format for H-Anim modeling and animation is required. In this paper, a method for defining H-Anim model and animation data using motion capture is defined. It includes conversion algorithms for generating H-Anim model and animation data from general 3D character and motion capture data. The resulting modeling and animation data can be displayed using a general X3D browser.
목차
Abstract I. INTRODUCTION II. H-ANIM CHARACTER ANIMATION PROCESS III. H-ANIM CHARACTER MODELING DATA IV. MOTION DATA DEFINITION OF AN H-ANIM CHARACTER V. CONVERSION OF MOTION CAPTURE DATA INTO X3D INTERPOLATORS VI. IMPLEMENTATION OF AN H-ANIM VIEWER AND EDITOR VII. H-ANIM X3D AUTHORING TOOLS STRATEGY VIII. CONSIDERATIONS ABOUT POSSIBLE REVISIONS TO H-ANIM SPECIFICATION IX. CONCLUSIONS ACKNOWLEDGMENT REFERENCES
키워드
humanoid animation (H-Anim)H-Anim character model datacharacter motion dataX3D interpolatorsH-Anim viewerH-Anim editormotion capture
저자
Myeong Won Lee [ IT College, The University of Suwon, Hwaseong, Gyeonggi-Do, South Korea ]
Corresponding author
Chul Hee Jung [ IT College, The University of Suwon, Hwaseong, Gyeonggi-Do, South Korea ]
Min Geun Lee [ IT College, The University of Suwon, Hwaseong, Gyeonggi-Do, South Korea ]
Don Brutzman [ Naval Postgraduate School, MOVES Institute, Monterey, CA, USA ]