In this paper, we researched about Minecraft as interactive program for digital art. This research will study the potential of Minecraft as realization. In digital art field, interaction is important. Many digital artists use the digital technology for their digital art works using various interaction program. Unique interactions, peculiar enjoyments or entertaining elements make digital art works look like a game. Games and Digital art are quite similar in terms of interaction between producer and audience. Naturally, game devices (Kinect, Wii Remote, Leap -motion) and programs are used in digital art field. They can realize interaction in digital art field in various ways. In particular, game engines are widely used to implement interaction with 3D virtual space in digital art. Normally, game engine has the disadvantage that artists feel difficulty to use it because of programming. They are different on a case by case, all game engines need programming. But Minecraft is easy to implement 3D virtual space and interaction without programming. Minecraft is a sandbox independent video game originally created by Swedish programmer Markus and later developed and published by the Swedish company Mojang. It’s easy to deal than most game engine so, it is used in elementary schools for education in the United States. It seems to pixel art work in 3D virtual space. This research will prove the possibility of Minecarft in interactive digital art.
목차
Abstract 1. Introduction 2. Minecraft 3. Process of Making 3D Object in Minecraft 4. Application of Minecraft in Digital Art 5. Conclusion References
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.10 No.10