Syung-Og An, Man-Geun Park, Shin-Jin Kang, Soo-Kyun Kim
언어
영어(ENG)
URL
https://www.earticle.net/Article/A251318
※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.
원문정보
초록
영어
The release of various mobile game engines and other easy-to-use game engines have opened up an era wherein anyone from beginner to expert can easily develop games. Currently launched smart phones have large screens, clear and high-definition displays, and high-performance chipsets. This allows 3D Role Playing Games, previously only available on the PC, on a mobile phone. The Unreal Development Kit (UDK) is highly suitable for designing high-quality games and provides the perfect environment to design games on mobile devices. This paper explains an easy method for intuitive development of 3D RPG games. In order to design the game intuitively, 3D geographic models and characters were designed firsthand using Zbrush and 3D MAX, and cinematic pictures were inserted by actively using the Kismet provided by UDK to allow the viewers to watch movie-like event images during the game.
목차
Abstract 1. Introduction 2. Formatting Your Paper 3. Model Production and Design 3.1. Model production and Geographic Model Design 3.2. 3 D Geographic Feature Materialization 3.3. Nomal Map Formation 3.4. Clothing Production Using Marvelous Designer 3.5. SSS (Subsurface Scattering) Shader Application 4. Game Design Using UDK 4.1. High Visual Game Graphics 4.2. Event Effects Using Kismet 4.3. Various Motions and Monsters 5. Developmental Environment and Testing 6. Conclusion References
키워드
KismetUnreal Development KitGame EngineRole Playing Games
저자
Syung-Og An [ Department of Game Engineering, Paichai University ]
Man-Geun Park [ Dragonfly Company, Seoul, Korea ]
Shin-Jin Kang [ School of Games, Hongik University ]
Soo-Kyun Kim [ Department of Game Engineering, Paichai University ]
Corresponding Author
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.10 No.6